MyOpinion

joined 1 year ago
[–] MyOpinion@lemm.ee 3 points 6 hours ago

It is very much worth it! It is a great value for what you get. I highly recommend you connect it to a strong pc and purchase your games on steam so that you get the best quality visuals and when you switch headsets in the future your games will be available no matter what headset you choose.

[–] MyOpinion@lemm.ee 20 points 10 hours ago

Very foolish people. Get ready to find a new home.

[–] MyOpinion@lemm.ee 11 points 10 hours ago

I expect nothing less from the orange turd.

[–] MyOpinion@lemm.ee 4 points 10 hours ago

Of course protecting workers who needs that. /s

[–] MyOpinion@lemm.ee 1 points 10 hours ago

Ha ha ha it is going to be very intense for sure.

 

Most of you know about the MS8K by now. For those who do not: it is a new Lighthouse PCVR headset from a Panasonic spin-off called “shiftall”. The headset sports two 4k microOLED panels, pancake lenses, motorised IPD adjustment, Diopter adjustment and a very sleek overall design that weighs in at only 185g.

I had a whole afternoon with the device at the shiftall headquarters in Tokyo and could check out whatever I wanted on their 4070super PC they had set up for this test session. And yeah, I really wanted to try out Microsoft Flight Simulator, since it has become one of my favourite things to do in VR.

And I am happy to tell you that the experience blew me away. This was the best experience I have ever had in MSFS. Period. What made it so good? The immersion in this headset is just so fantastic, the headset ticks so many boxes:

Visuals - more pixels than the Apple Vision Pro, also microOLED. And the beautiful thing is: really good lenses. Much better pancake lenses than in the Bigscreen Beyond. You get a really good edge to edge clarity here and much less glare. The lenses are very comparable with the Quest 3 lenses. Now since this also has a near perfect binocular overlap and a standard FOV (around 100h), you simply get the best visuals that I have so far seen in VR. Yes, even sharper than AVP and that with DisplayPort. Exactly what we VR enthusasiast crave.

Comfort - the headset is just so incredibly comfortable. It’s a soft strap that is designed in the halo way. So the headset is not pressed against your eyes but hovers in front of them. And the gasket itself is comparable to that of the PSVR2, so it is just there to keep the light out. Nice. Also, there is eye relief, so you can get the lenses as close to your eyes as you want, or leave more room if that is better for you. Real IPD adjustment is built in as well and its realised with motors. You set up your IPD in their software and the lenses move to the correct position. Nice! Also there is even diopter adjustment. All that in a package that only weighs 185g. It was so comfortable I forgot I was wearing it.

Downsides - Yes, there are downsides, too. We do not yet have the perfect headset. In my opinion, it is not a very bright headset. It is very comparable to the brightness of the Bigscreen Beyond. So if that is alright for you, this one will be too. But yeah, there are without a doubt brighter headsets out there. The team tells me that the pre-production unit I was using still did not show me the highest brightness yet. It was configured to be as colour-accurate as possible and that meant it was not optimised for brightness. They say they can give us 10 to 15% more brightness in the production unit. Other than that, there is no audio. So you have to take care of your own audio. I personally prefer audio that is built-into the system, or at least an audio strap like the great one of the Bigscreen Beyond.

Overall, I walked away impressed. I truly believe this is the next go-to headset for PCVR enthusiasts who simply want the best visuals that are possible right now. I personally can’t wait to get it for MSFS 2024 and actually all of my other PCVR games!

 

We’ve all seen Silent Hill 2 flourish over the years. When Team Silent carefully crafted this incredible survival horror experience, players would end up playing the game endlessly for well over a decade. It’s such a highly cherished game that there was plenty of concern when Konami finally unveiled that a remake was coming. Now that it’s here, fans are able to breathe easy, as it’s quite a stunning game to play.

Bloober Team worked extra hard to ensure that it met fans’ expectations when Silent Hill 2 was released. It’s a very well-done game, and I suggest playing it if you are at all intrigued. However, if you have the game on PC and want to get a little more immersed, this VR mod might do the trick. Thanks to Videogamer, we’re finding out today about a mod that might take you further into this nightmarish hell.

Praydog released a VR mod for the game, and it looks like something you will want to try out cautiously. The gameplay features smooth movement and the ability to use melee weapons accurately. Depending on where you swing, it will allow the melee weapon to pinpoint an area on the enemy’s body carefully. You’ll get a small look at the mod in action from the X post embedded above.

We wish that there was an official VR mode release for this game. But perhaps even the development studio wasn’t keen on bringing this level of horror to players. Regardless, those brave enough to take on the challenge can now do so with the mod. Meanwhile, the rest of us might be waiting to learn more about what the next thrilling Silent Hill installment will offer.

 

The well-known graphics card manufacturer Nvidia is venturing into new realms. As DigiTimes reports, the company is developing its own ARM-based processors for the PC market. The launch is planned for September 2025 - a strategically clever time, as Qualcomm's exclusive rights for Windows-on-ARM will then expire.

Nvidia definitely has the technical expertise: Years of experience in the areas of graphics processors, AI and ARM architectures form a solid foundation. The company is pursuing two potential approaches for the new chips: A mainstream variant with integrated graphics or a powerful gaming CPU combined with a separate graphics card.

New opportunities for mobile PC VR gaming

The potential impact on mobile PC VR gaming is particularly exciting: powerful and energy-efficient ARM processors could create the basis for a new generation of gaming laptops. These would be ideal for PC VR gaming, for example with your Meta Quest 3 — without having to sacrifice mobility.

The greatest challenge will be software support. Modern games and VR applications must run smoothly on the ARM architecture. This is where Nvidia could benefit from its close relationships with the gaming industry.

 

Meta has added an important puzzle piece to Horizon Worlds, as the company has quietly rolled out its premium digital currency on the social VR platform in the US, UK, and Canada.

Roblox has Robux, Rec Room has Tokens, and Horizon Worlds now has Meta Credits, letting users buy in-world digital goods from creators, such as avatar outfits and access keys to premium worlds. Unlike Quest Cash, Meta Credits can’t be used to buy hardware or accessories, just stuff in Horizon Worlds.

While it’s a big step, this isn’t the official start of the Horizon Worlds economy. Meta has been experimenting with monetization on Horizon Worlds since 2022, allowing users to buy digital goods directly with their local currency. The difference with Meta Credits (like all premium tokens) however is the all-too familiar obfuscation of the amount of real-world money being spent.

[–] MyOpinion@lemm.ee 6 points 1 day ago (1 children)

I am just hoping someone can figure out how to get some homes built here. We are the best hope for moderating the worst of Trump.

[–] MyOpinion@lemm.ee 17 points 2 days ago

Wise move. The daily shit show we will be living through for the next 4 or more years is going to be psychological abuse.

[–] MyOpinion@lemm.ee 8 points 2 days ago

This seems to be a constant occurrence.

[–] MyOpinion@lemm.ee 23 points 2 days ago (2 children)

If you don’t show up you don’t mater and you get what you get.

[–] MyOpinion@lemm.ee 2 points 2 days ago (1 children)

I bet they will win their case.

[–] MyOpinion@lemm.ee 28 points 2 days ago

Elon you can suck it. We try to protect people here.

[–] MyOpinion@lemm.ee 10 points 2 days ago

I remained on the platform to support Kamala there. Then when I saw my efforts were of no value I left.

 

Apple has released a new immersive music video from The Weeknd featuring his latest single ‘Open Hearts’, which is available exclusively on Vision Pro for a limited time.

Captured in Apple’s Immersive Video format, Open Hearts serves up 180-degree immersive views and spatial audio set to eponymous single from the Canadian pop artist’s upcoming album ‘Hurry Up Tomorrow’.

 

With Metro Awakening, Vertigo Games delivers a gripping post-apocalyptic shooter that tells a successful prequel story over twelve chapters. No prior knowledge of the Metro books or games is required, making it easy to jump in.

The interaction with the world and the gadgets works really well. The handling of the weapons is convincing. Most of the fights are exciting, and the soundtrack is well arranged. Plus: There are plenty of scary moments thanks to the great play of light and shadow and the mutant enemies you'll confront.

Graphically, the Quest version performs quite well, without reaching the quality of Batman: Arhkam Shadow. For a visual comparison between the Quest 3 and PSVR 2 versions, take a look at the linked article.

However, I hesitate to give the game a full recommendation. The level design and the locations are not varied enough for me, especially in the later parts.

Other points of criticism include the sometimes predictable actions of the enemies, the unfair distribution of save points, and the fact that there are far too few creative puzzles. However, if you can overlook these flaws, you will be entertained for seven to nine hours at a good level.

 

Little Cities: Diorama is the first mixed reality version of the cozy city builder. Its creator Purple Yonder developed the Vision Pro version together with nDreams studio Near Light.

Gears & Goo is a tower defense game developed for Apple Vision Pro by Resolution Games (Demeo, Blaston, Racket Club).

 

2023 was an excellent year for VR games, and 2024 will even surpass it in terms of quality and especially quantity.

Since October, the number of releases has increased so much that even we are struggling to keep up. Our inboxes are overflowing with announcements of new VR games and updates to existing titles. At times, it feels like developers have been waiting two years or more to release their products at the same time.

The timing is no coincidence: The low-cost Meta Quest 3S was released in mid-October, and VR studios are naturally hoping for a bumper holiday season. Of course, it would be foolish not to take advantage of this unique opportunity.

There are currently rumors that game sales are not as strong as some established VR studios had hoped for with the launch of Quest 3S. Generally, two factors are being cited: the merging of the App Lab and the Quest Store, which has eliminated curation, and Meta's recommendation system, which is said to prioritize Horizon Worlds content over third-party titles that studios have been working on for years. Both of these factors could have led to lower visibility in the Horizon Store and therefore lower sales.

Another possible factor for the alleged decline in sales could be that Meta is currently throwing so many high-quality VR games at new customers for free that they have no reason to buy new VR games, which of course hurts the ecosystem.

 

Clone Drone in the Danger Zone (2021), the hit arena battler from indie studio Doborog, is bringing the game’s voxel slice-em-up action in a new VR-exclusive sequel next month, coming to Quest and PC VR headsets.

Called Clone Drone in the Hyperdome, the new single-player VR experience includes a thick slice of the series’ unique combat and action-based storyline, where players fight to the death against killer robots—which just so happen to be very frangible.

Doborog says in Clone Drone in the Hyperdome, players take on the role of Blink, a teleporting robot who is the newest ‘looprunner’ gladiator forced to compete in Crashloop, a deadly roguelike combat sport.

 

bHaptics, the South Korea-based VR haptics creator, announced it’s launching a refreshed lineup of its most popular haptics hardware, which are said to support over 270 titles across Quest, PSVR 2, and PC VR headsets.

The company today announced pre-orders for three new accessories: TactSuit Pro, TactSuit Air and TactSleeve.

Pre-orders for all three are set to launch today, November 12th, and go until November 26th.

 

Cyborn, the team behind VR sci-fi adventure Hubris (2022), announced it’s releasing mixed reality city builder Wall Town Wonders on Quest 3 next week.

Coming November 21st to Quest 3 and Quest 3S, Wall Town Wonders promises to turn any room in your house into a magical miniature town.

Supporting hand-tracking, the mixed reality game lets you interact with tiny characters as you help them rebuild and customize their world, rightfully built across your real-world walls.

Wall Town Wonders also promises to bring “a peaceful environment where you can progress at your own speed,” which includes a variety of quests, mini-games, and hidden surprises.

The studio says it’s cued up post-launch seasonal content, letting you keep your little town fresh with new themes, events, and special decorations for the game’s 100 unique buildings, 40+ characters, and variety of skins and decorations already available at launch.

You can pre-order Wall Town Wonders on the Horizon Store for Quest 3 and Quest 3S at a 10 percent discount, which is regularly priced at $20.

 

"Do you think VR and AR have a lasting future, or is it a fleeting phenomenon?"

"Hello Marc

Virtual reality existed long before the current wave that started in 2012, and was used for simulation, visualization, design, research, and training. With the advent of low-cost, consumer-oriented VR headsets since 2016, these areas have grown, and I expect virtual reality to remain a fixture in these areas regardless of market developments in the coming years and decades.

The more interesting question you probably were aiming at is whether virtual reality will be able to establish itself in the consumer market in the long term, with so many media, gadgets and digital forms of entertainment vying for our attention.

As I wrote last week, the VR market is currently dominated by Meta. Meta Quest is the leading VR platform where most developers make their money. I believe that as long as these developers remain profitable and Meta stays in virtual reality, virtual reality will continue to exist and grow as a consumer-oriented entertainment and computing platform. But these are ifs.

Meta has made virtual reality relatively successful with aggressive investments and subsidies, distorting expectations and prices at the same time. If Meta took into account the cost of R&D and added a healthy margin, VR headsets like the Meta Quest 3S would easily cost twice as much or more. We don't know how much money Meta spends on the VR division alone, but it's safe to assume it's still a money-losing business. Until that changes and other manufacturers can turn consumer virtual reality into a profitable business, I remain cautious about making long-term predictions.

For now, those who benefit are the developers who make a good profit from VR games (and there are many, rest assured), and of course, we consumers who can get hardware and software at an incredible value ratio. However, we should be aware that Meta is essentially still investing in virtual reality and can also stop that investment with likely devastating consequences for the fledgling computing platform. What is true for virtual reality is even more true for augmented reality, which is much further away from true mass adoption and profitability.

Do I think VR and AR can become mainstream in the long term? Absolutely. But I can't say when that will be. As someone who has been a journalist in the industry for almost ten years and has followed the technological developments, I no longer think in terms of years, but decades. From that perspective, we may still be at the very beginning.

Kind regards,

Tomislav

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