Jayjader

joined 10 months ago
[–] Jayjader@jlai.lu 4 points 2 weeks ago (2 children)

I would try to dump the asteroid chunks instead of excess ore - you're paying electricity to crush chunks and then potentially throwing away the output. Of course, if you're avoiding circuit conditions then there's not much better way than to throw the excess ore, plate, etc off the back.

[–] Jayjader@jlai.lu 2 points 2 weeks ago (1 children)

In case you haven't found out yet, it's the landing pad. Better quality ones have a greater radar range/radius.

[–] Jayjader@jlai.lu 1 points 3 weeks ago

cacher does, but cache as in "cache-toi !" (go hide!) and "je me cache" (I'm hiding) are pronounced "cash".

Besides, "correct" pronunciation in a different language is pretty meaningless. The word may have come from French but we're speaking English, not French.

Also, it might not be a loan word so much as a legacy-of-foreigners-taking-over word (c.f. the Normand invasion of Britain), which doesn't tend to help the language's users care about respecting the "original" pronunciation. I'm not certain when exactly cachet entered English.

[–] Jayjader@jlai.lu 30 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

"dise-player, carder"
Ah, so this is probably some law trying to curb gambling-
"tenys player" wait, what? Were people betting on tennis matches back in the day or something?

[–] Jayjader@jlai.lu 2 points 3 weeks ago

Have you ever heard of the great oxidation event? https://en.m.wikipedia.org/wiki/Great_Oxidation_Event

Though I doubt the anaerobic bacteria was aware enough to be able to deny what was happening in the first place.

Every time I read about how we're finding micro plastics in places we thought they couldn't reach (blood-brain barrier recently) I think of the GOE.

[–] Jayjader@jlai.lu 2 points 3 weeks ago

cliff explosives are all the way down the tech tree now

Kinda. You do need to get off-planet and land on a different one, but (imo) it's the most accessible of the new planets. You definitely don't need to go all the way down the tech tree.

[–] Jayjader@jlai.lu 19 points 3 weeks ago

“What was Windows even doing for us?”

Beautiful 🥲

[–] Jayjader@jlai.lu 1 points 3 weeks ago

Alors, en principe, le vin blanc contient de l'alcool, qui peut dissoudre les graisse du fromage. Et surtout, il ne dilue pas les sucs gastriques comme l'eau le fait.

[–] Jayjader@jlai.lu 4 points 3 weeks ago (1 children)

J'ai eu une réaction assez semblable.

En même temps pour construire et faire vivre des réseaux de solidarité, il faut "y croire". Et beaucoup de gens ne croient pas en une alternative au capitalisme. Un billet de blog comme celui-ci sera peut-être plus efficace pour radicaliser un•e normie que de leur convaincre de rejoindre un réseau local d'entraide (au mieux, iel choisira "par eux-mêmes" de le faire après lecture de ce post).

[–] Jayjader@jlai.lu 1 points 3 weeks ago

The only one I have heard of being enforced is on twitch; an account can be banned in under 5min once it suggests in a stream chat that it's holder is under 13 years old.

[–] Jayjader@jlai.lu 6 points 3 weeks ago (1 children)

Pretty good review!

I've not yet been to all the new planets. What I have seen lines up well with the characterization of Wube strategically disabling the things in the base game / on the starting planet ("Nauvis") that I grew accustomed to. Instead of simply adding ever more lengthy production line recipes, they have forced us to approach many existing production lines in a drastically different way.

In the base game, you can play around with ratios and targeted throughput, but you almost always will have the same machines crafting the same recipes, in the same order. The most significant decision when designing a production line is often whether to bring an item in by belt or instead bring its components and craft it adjacently.

Space Age shakes that up by introducing several new choices/decisions to make. There are alternate recipes to be unlocked (similar in function to Satisfactory, without needing to hunt for hard drives on a map). There are now multiple "looping" recipes (the input items can be part of the output). Most notably, which recipes are available to you depends on where you are building - not only planetside vs in-orbit, but planetside vs in-orbit across all planets. The planets have different resources on them, and their orbits contain different ratios of resource-laden asteroids. Same goes for the routes between planets!

I was very afraid that the extension would feel like "more of the same, just longer and more tedious". That's the experience I've had with most overhaul mods I've tried, and notably why I never bothered paying Space Exploration (whose author ended up working with Wube on the Space Age extension). So far my experience has been the exact opposite. It really feels like every single new "thing" feeds back into the core gameplay by "rejuvenating" it in new ways.

[–] Jayjader@jlai.lu 2 points 3 weeks ago

Wow, I didn't realize that C.S. Lewis was riffing off of 1 Corinthians: 13 when he wrote (emphasis mine)

When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.

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