HorreC

joined 4 months ago
[–] HorreC@lemmy.world 15 points 4 hours ago (1 children)

Dont you have to fund getting a TEDx talk, Like they didnt invite you, you paid to have the time and platform.

[–] HorreC@lemmy.world 5 points 1 day ago

Well I can safely not purchase their games.

[–] HorreC@lemmy.world 3 points 5 days ago

I wanna try spiced peaches now.

[–] HorreC@lemmy.world 4 points 5 days ago (1 children)

I love how the only time @return2ozma@lemmy.world gets a positive subject rating is only if its towing the line info (not that its not factual, some times with a bad title) but the other posts where they make great points or even just reporting other facts, and they downvote them into the ground.

[–] HorreC@lemmy.world 0 points 6 days ago (1 children)

There is no doomerism here. I am saying we need to have done this 40 years ago, but sure as fuck dont be milktoast about the subjects now. Its not me and you that will be able to reign in our CO2 levels and save anything, its corps and the super rich, and with out someone standing up and going after that target we are kinda fucked.

[–] HorreC@lemmy.world -3 points 6 days ago (4 children)

So as I asked, is there a candidate that will do anything OR we just dont want the one that will do worse, the answer is : just not one that will do worse. I did read it, and yes it bad if we go one way, but the other isnt any better, we are still long term fucked. With out actual movement in the other direction we still have killed off alot of life on this planet, one would be possibly in your lifetime, the other, in your childrens.

[–] HorreC@lemmy.world -2 points 6 days ago (6 children)

Yeah is there a candidate that is likely to get elected that is even talking about holding corporations and the rich accountable to all the emissions they produce? Or are you saying that if we dont vote one in it wont get any worse but not move the needle towards better?

[–] HorreC@lemmy.world 13 points 1 week ago (1 children)

While I am saddened by the loss of him, can I point out that its the second of the month, and using the term "he passed away earlier this month" just means the 1st. I am not sure if this was to pad out the word count or some kind of AI rewrite, I mean the pointing out that he worked for EA Sega and Star Citizen like 6 times points to the later.

[–] HorreC@lemmy.world 3 points 1 week ago

In their voting reforms I would love to see them push also for election day to be a national holiday. We shouldnt have to find time, the government should assure us time to vote.

[–] HorreC@lemmy.world 1 points 2 weeks ago

Sorry, I just saw the title and assumed, thank you.

[–] HorreC@lemmy.world 3 points 2 weeks ago (2 children)

Has the frame rate ever been fixed? I never see anyone playing it and dont search it out on twitch.

[–] HorreC@lemmy.world 1 points 3 weeks ago

The hard cap in my area is 300GB a month, you can only go over twice in a year and its only for 10GB and you pay 50$ each time. If you are over that limit they just shut it off.

 

Hi Pioneers!

Hello again everyone, today we have a decently big patch with a LOT of bug and crash fixes, as well as other changes like updated community translations and more!

There are still some issues we’re looking into addressing and investigating, so please continue to let us know your feedback regarding our 1.0 Release, it helps a lot

If we happened to introduce any new issues with this patch or if there are other issues we may be forgetting, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day

See you all again soon, We’re super happy to see you all still enjoying our game <3

BUGFIXES

Fixed Early Access supporter pack not working for people who own the game on Epic Games Launcher
Fixed Slide Jumping accidentally being slower than it did during Update 8
Potential fix for a crash when obtaining the "New fear unlocked" achievement
Fixed a rare crash when throwing a Nobelisk in multiplayer and unequipping the Detonator right after
Fixed objects inside the poison clouds of Gas Pillars being uninteractable
Fixed Blade Runners being visible in only one leg in Multiplayer
Fixed a crash when dismantling a hypertube while someone is traveling through it
Fixed a crash when joining a multiplayer game that had many offline pioneers in it
Fixed Conveyor lifts not outputting items anymore when connected to a Conveyor Wall
Fixed Blueprints being slightly offset compared to previous updates
Fixed Cables sometimes getting the dismantle highlight stuck on them
Fixed being able to Jump or Crouch while interacting with certain menus
Fixed Conveyor Wall Mounts being able to snap to invalid buildables
Fixed a crash when loading a save while a player was inside a Vehicle
Fixed some customizations being skipped in Multiplayer when rapidly applying them
Fixed Object Scanner not detecting Hard-Drives in some scenarios until saving and reloading near a crash site
Fixed a crash on load in saves with corrupted Drones in them
Fixed a soft lock in multiplayer when leaving a session during Objective 4 of the Onboarding tutorial
Fixed multiple crashes that could happen when closing the game

TECH ART

Fixed some visual issues with the Buildgun when deploying the Parachute
Corrected the colors of Mk.5 Conveyor Belts
Fixed some visual issues when looking upwards and crouching or sliding with some equipment
Adjustments to the first time equip animation for the Xeno Basher
Visual adjustments to the Blade Runners in first person

UI

Fixed the not being able to scroll in the Hard Drive list in the MAM after researching many Hard Drives
Fixed Hide Static Key Shortcuts and Hide Dynamic Key Shortcuts options under User Interface not working
Fixed "Press RMB to respawn" sometimes getting stuck on screen in multiplayer
Fixed Network Quality and other settings
Fixed shift click not refilling inventory slots if there was not enough space for the entire stack to fit
Fixed Radar Towers being visible in the compass despite being turned off in the Map
Fixed a bug where some parts of the map would always be engulfed in fog of war and show an incorrect shape
Updated the Map
Fixed a bug where collapsable lists in the Options Menu would sometimes be expanded when exiting and re-entering menus or using the search function
Fixed issue where Train Station names wouldn’t change in multiplayer until closing and reopening their UI
Fixed Storage Container in the Blueprint Designer not showing an interact prompt
Fixed not being able to write correct values on Valves in Multiplayer

AUDIO

Fixes to the Alien Power Booster Attenuation on the laser when it's powered
Added a Creature Volume Slider for passive creatures; Manta, Space Giraffe and Flightless Birds

WORLD

Fixed being able to swim outside of the water near some waterfalls

DEDICATED SERVER

Fixed Advanced Game Settings not being Reset when creating a new game in some scenarios
Fixed Dedicated Server failing to bind the Server API shutting down the server

LOCALISATION

Updated community translated languages with the latest translations
The following languages are now fully translated by community
    Turkish - Türkçe
    Vietnamese - Tiếng Việt
The following languages are now partially translated by community, the percentage number represents how much is translated so far
    Arabic - اَلْعَرَبِيَّةُ - %58
    Bulgarian – български – 57%
    Czech – Čeština – 51%
    Hungarian – Magyar – 83%
Please note that for languages to be reimported into the game, they need to reach at least 50% completion, If you want to help out check out info on our Discord.
Fixed credits for all the LQA Testers

KNOWN ISSUES

[Installation] 1.0 doesn’t download

Please make sure to exit Steam or the EGS launcher fully, or try verifying the game's files, and reattempt downloading the game.

[Installation (Steam)] There is an .exe error when launching the game

Please restart Steam and verify the game's files.

There are languages missing

These are the only officially supported languages: English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese, Russian, Simplified & Traditional Chinese.

A lot of translations for Satisfactory have been community driven, which means that every other language previously available (and potential new ones) needs to be translated by the community, before being added as community translations once more.

A lot of people in the community have already shown interest in helping us out with translations and we are ever so grateful to you all and we'll update translations in game as they come in! If you want to help out check out info on our Discord. Please note that you need to have been part of the server for a time to be eligible for this.

I Can't Switch supported Languages (workaround available)

If you still have any issue switching between officially supported languages, a quick fix for this is to exit the game, rename the %LOCALAPPDATA%\FactoryGame\Saved\Config folder to %LOCALAPPDATA%\FactoryGame\Saved\Old_Config, then launch the game.

Plugin Error on launch (workaround available)

This is related to mods installed. Mods currently do not work with 1.0 so please make sure to disable or even delete all your mods, until they are updated!

[Crash] Shader Cache (workaround available)

Users may experience the following Fatal Error when booting up the game: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal.

This can be fixed by forcing DirectX 11 (dx11) as the rendering API via the launch command: -dx11

Video of how to set dx11 as a launch option: https://www.youtube.com/watch?v=cn3e-m4a-hU&t=438s

Text information on how to set launch options: https://satisfactory.wiki.gg/wiki/Launch_arguments

White static effect over the game (AMD Radeon 5000 Series GPUs, possibly others)

This issue seems to be due to driver issues. Some workarounds on current drivers are:

Try disabling upscaling
If you really want to use upscaling, try using something other than FSR
If you really want to use FSR, try changing the value of the FSR application by single digit increments towards either the lower or higher end of your current settings
Force DirectX 11 as the rendering API through the launch command: -dx11

Mouse sensitivity feeling sluggish with V-Sync turned on

We’re currently investigating an issue where some players experience very sluggish mouse movement with V-Sync turned on. In the meantime, we recommend playing with V-Sync turned off if the mouse controls feel overly annoying.

Players starting at tier 2 on Dedicated Servers

Players are currently starting off at tier 2 upon entering the game on Dedicated Servers, skipping past tier 1. We’re currently looking into limiting the skipped parts of the game on Dedicated Servers to the intro sequence only (tier 0), and possibly even enabling players to experience tier 0 on Dedicated Servers as well.

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