For those kind of allegations, investigation will take significantly longer than a month.
HolyDuckTurtle
I hear Godot's own scripting language is preferable to C# if you're willing to learn it.
One of the really fun details about this fiasco is a few years back, after they had made a big PR fuck up like this, Unity stated they would make their Terms of Service version-bound. If you had Unity 2019 and continued to use it forever, you would only have to abide by the ToS for that version. Put simply, they could not retroactively apply new changes to you.
...Guess which segment got quietly removed last year!
Yeah the base colour tones are absolutely nuts. I spent a lot of time on launch just trying to figure out if my HDR display was bugging out or something.
Very weird how those were absent from release, but I'm glad they're getting added. Good to see I'm not the only one who found the lack of an "eat" alt-option annoying as well!
Meaningful connection. A lot of these people are in these places because that's what they lack and think they've found.
Similarly to cults, few people escape these mindsets without somebody reaching out to help them.
The truly terrifying thing is, as the article shows, a lot of them are already retreating from their loved ones. After that, who is left to be able to help them out?
Damn, even if it's coincidental like the article suggests; those two things happening at once is NOT a good look for Bioware. Especially with BG3 being such a huge success.
However, some slim silver lining for those being laid off is that EA/Bioware appear to be handling the situation more gracefully than others. From the article:
McKay said that EA chose to act now to provide impacted colleagues with as many internal opportunities as possible. These changes coincide with a significant number of roles that are currently open across EA’s other studios. Impacted employees will be provided with professional resources and assistance as they apply for these positions. Those departing will receive credit in the game.
I highlight the last part because removing people from credits is a shit thing to do and I'm glad to see them overtly state this will not be the case. Hopefully this is not just PR BS and the laid off employees get new roles quickly.
Even though it was developed by a different team, they did capture the general charm IMO. The story and characters aren't terrible, some of it I really loved. Like Inquisition and Anthem, it was primarily let down by a lot of management and studio culture issues which have been made very public.
In my view, Dreadwolf is their opportunity to show if they've managed to overcome those callenges or has sucumbed to them forever. I am made hopeful by what appears to have been a well-scoped and managed project in the Mass Effect Legendary Edition.
They is, and has been for a very long time, perfectly valid for singular use.
Most people I've encounted do it all the time without noticing between sentences.
This sounds very useful, I wonder to what extent federated platforms like ours can make use of it? It sounds as if apps will need to specially deisgned around it, given it presents challenges to traditional moderation of things like DMs between users.
Absolutely. Personal identity is a journey and you never know if you're at your final destination.
It's so sad how it's used as a tool by transphobes. Arguably worse, is that creates an environment where people are scared to acknowledge it in fear of being invalidated.
The best thing we can do is continue to build positivity and support for people, wherever their journey takes them.
I've actually been really enjoying it. It's a pleasant universe to just get absorbed in.
Sure, it's got a lot of very valid complaints (performance, UX etc.) but they matter less to me the more I get into it. Writing is not groundbreaking, but it gets pretty good. Since very good voice acting from otherwise random NPCs.
Also the first game I've played that lets me use non-binary pronouns as a third option, rather than just Gendered or not. Very cool and I hope to see more games do that.
I'd say the most disappointing thing is how straightforward almost every quest is. They don't do what Obsidian does in games like New Vegas and Outer Worlds where lots of quests have multiple resolutions, some hidden. In this game if it's not in the objective list it's usually not an option. It's the typical Bethesda experience of course, rather than Obsidian's, so it's still nice for what it is.
It's the closest I've personally felt to exploring and interacting with the worlds of Mass Effect 1 and Knights of the Old Republic in a long time. It's got that sense of wander about it for me.