FVS

joined 1 year ago
[–] FVS@kbin.social 2 points 6 months ago

I get that a lot :D

[–] FVS@kbin.social 1 points 6 months ago
[–] FVS@kbin.social 4 points 6 months ago

Unlike demo, you get to keep the prologue forever (since it technically is a complete product). While dev can disable the demo so you won't have access anymore, even if the dev disable the prologue from sale, players who acquired it will still can play, and download it whenever they want. Steam treats all purchases, free or not, with the same level of seriousness. Fun fact: I had to rewrite the description for the prologue because Steam wanted to make sure "players know what they'll get with their purchase".

[–] FVS@kbin.social 2 points 6 months ago (2 children)

Hey, thank you for adding it to your wishlist. I created a separate app to help promote the main game, it's quite a common practice in indie's marketing on Steam. Even Valve, not officially, but does recognize it while we communicate with their reviewers.

[–] FVS@kbin.social 1 points 1 year ago

Thank you, that certainly helps!

[–] FVS@kbin.social 2 points 1 year ago

minimalistic art, characters are all simple shapes, you shoot bullets 😆

[–] FVS@kbin.social 3 points 1 year ago

Oh, sorry for somehow I only see your comment by now. You'll have "passive skills", too. They are called, in the game, Support units. And artifacts to modify the gameplay as you progress through the run. But your skills (you can equip up to 4 simultaneously) are (in most builds) the main damage engine, the main source to trigger cool synergies.

[–] FVS@kbin.social 4 points 1 year ago

Thank you, I was just trying to make it look funny somehow, but sure, if it messes with the algo so I'll best change it back to normal.

[–] FVS@kbin.social 3 points 1 year ago (1 children)

Hello, honestly you're the first one to tell me that, thank you! I commissioned that capsule art, I'll contact the artist to discuss this matter.

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