DaddleDew

joined 1 year ago
[–] DaddleDew@lemmy.world 1 points 31 minutes ago

Weight repartition and balance is extremely important in an aircraft. If everyone moved to one end of the aircraft it could cause loss of control and crash

[–] DaddleDew@lemmy.world 2 points 2 hours ago* (last edited 2 hours ago)

It's just the ancestor to the Winnebago except with major flaws that only a concept artist would overlook. Imagine driving over the crest of a hill with that thing. It would teeter-tot on that center wheel. And that's supposing they even thought about making those central wheels steerable or that thing won't even be able to turn.

[–] DaddleDew@lemmy.world 9 points 2 days ago* (last edited 2 days ago) (1 children)

This is ironically what I loved about Subnautica. The game does not hold your hand throughout. You don't have a map, you don't mindlessly follow waypoints, you are not being given a guided tour through the story like some ride at Disneyland. You have to learn to navigate the area yourself, memorize landmarks, and figure out what you have to do yourself with the clues around you. It is a bit of a whiplash at first when you are so used to being babysitted and guided throughout a game but I've found it to be the unbelievably rewarding once the "click" happens. You can absolutely miss important (and dope AF) events if you miss the timings that the game gives you. You are treated like an adult by the game. You really get the feeling of being a lone explorer, planning and going on expeditions to gather what you need whether it is resources or blueprints and it will all be you.

The risk-reward situation of exploring increasingly complex and disorienting ship fragments, slowly cutting through blocked doors with a laser while seeing your oxygen levels dwindle and hoping you can find your way back out in time were absolutely fantastic to me. The way the gameplay and the way you travel through the world entirely changes the moment you unlock the PRAWN suit, and one again with the Cyclops are absolutely amazing.

I wish this game clicked with everyone the way it did for me. It is easily my top 5 best single player experiences ever and I only wish I could forget it so I could discover everything again. But The Outer Wilds never clicked for me like that so I can understand why some people might not like it.

[–] DaddleDew@lemmy.world 20 points 3 days ago* (last edited 3 days ago) (1 children)

$100 to become a traitor to your own country?

If that's not a cheap whore I don't know what is.

[–] DaddleDew@lemmy.world 44 points 3 days ago

Sounds like they'll blend in just fine with the rest of the Russian conscripts

[–] DaddleDew@lemmy.world 78 points 4 days ago (17 children)

I'm so glad I kept my car and weathered through this shitty phase of car manufacturing.

If only there was hope for weathering through the data collection, subscription-based features and the death of sedans though...

[–] DaddleDew@lemmy.world 7 points 4 days ago

They were born in hardship. Molded by it.

They'll still die though.

[–] DaddleDew@lemmy.world 18 points 4 days ago (1 children)

New fear unlocked

[–] DaddleDew@lemmy.world 19 points 5 days ago* (last edited 5 days ago) (1 children)

Anything that precipitates his inevitable natural death is welcome. Even if he loses the election this asshole will divide and weaken the West as long as he draws breath.

[–] DaddleDew@lemmy.world 54 points 6 days ago (2 children)

That last one though

[–] DaddleDew@lemmy.world 7 points 6 days ago (3 children)

What's the third wire to the monitor for?

[–] DaddleDew@lemmy.world 25 points 1 week ago (1 children)

He escaped! That's what makes it spooky.

 
 

Had an early RoW, dumped 6 upgrades into it ASAP. Ended up with tons of +3 gear drops throughout the rest of the game. The grim greataxe with +8 ring of Arcana and +7 Ring of Furor meant that all enemies were executed within 1-3 hits. I had a ton of scrolls of transmutation as well with which I gave myself almost all of the desirable abilities from other classes. The only thing that I couldn't get to make it even more overkill was a camouflage enchantment on my armor.

Seed: FQT-ZHV-WLL although since most of this gear was a random RoW drop or the result of a lucky transmutation, your results may vary. There is also a very useful unstable spellbook early on. The imp also gives you a +4 ring which at that point you can transmute to whatever you want.

 
 

With a +10 ring of Arcana, stepping on grass grants you 32.5 turns of invisibility.

Attacking with the blooming scythe spawns a ton of grass as well.

And as the assassin, spending 9 turns while invisible provides a guaranteed one shot kill.

Deadly combo.

 

Bobbing their heads at every step. How ridiculous must have that looked if it was the case.

 

How do you use the crossbow? Every attempt I've made to use it results in it being used as a melee weapon.

 

One of the most overpowered builds I've ever encountered without using a Ring of Wealth. You spend most of your time being invisible and surprise attack enemies before retreating to the forest you created by attacking them with your Blooming bow or your wand of Regrowth, making you invisible again. No vegetation around? Just use the blindweed-infused greaves of nature to disappear.

Seed: VGB-RKB-RJM. Contains an early +1 ring of haste, ring of sharpshooting and a +2 greataxe later on. Plenty more high level wands as well along the way.

 

I am running multiple screens from different brands. Because they are not the same, they must be set to different brightness values to look the same.

The problem is that whenever I boot up, the Plasma brightness setting is changed, or Night Light kicks in, Plasma sets all my screens to the same value. This results in one screen being too bright and the other too dark. Every time this happens I must change the value back manually in my screen's built-in menu, which is annoying.

In the Gamma settings panel there appears to be an upcoming feature where different screens can be set to different values but it is grayed out for the moment (running Plasma 6.0.4 on Tumbleweed).

How do I disable this feature while I'm waiting for the ability to set individual brightness values to individual screens to come around?

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