Open sourcing this stuff seems like a no brainer. Get passionate people to do work for free.
The Andromedus Galacticus Collection
This is a personal collection of things I find around the internet.
Alright, so somehow you found this place. Here's what to expect:
- Posts will be random; there are absolutely no themes here.
- Posts may be overwhelmingly frequent (sorry about your sub feed).
- Posts may be unbearably infrequent; you may forget you subscribed here.
- Posts may be oh, so very boring to you.
Due to the nature of this place, you may find a bunch of stuff that you don't care about, but you may also find a new passion.
So, the gist is, this is a place where I'll share random things, and you'll discover the internet with me.
Oh yeah, I didn't advertise this place anywhere, so hey, how did you even get here?
Check out the sister sub where you discover music with me! !andromusiccollection@lemm.ee
This is the best summary I could come up with:
With Valve's release today of the Steam Audio SDK 4.5.2 they have made the software development kit fully open-source under an Apache 2.0 license.
The rest of this work in this Steam Audio SDK release amounts to bug fixes and other standard changes.
In a SteamCommunity.com announcement posted today entitled "Steam Audio Open Source Release", it notes: "The entire Steam Audio codebase, including both the SDK and all plugins, is now released under the Apache 2.0 license.
This allows developers to use Steam Audio in commercial products, and to modify or redistribute it under their own licensing terms without having to include source code.
We welcome contributions from developers who would like to fix bugs or add features to Steam Audio."
Kudos to Valve on this fully open-source Steam Audio SDK, plug-ins included.
The original article contains 234 words, the summary contains 133 words. Saved 43%. I'm a bot and I'm open source!