Software patents are such evil bullshit. As if ECS hadn't been developed 20 years earlier and described in numerous papers and GDC talks after.
Game Development
Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.
Yeah, I forgot to mention in my original post that ECS was extensively described and already in use by many private commercial engines (like Overwatch) at the time when the patent came out. Absolutely ridiculous patent that shows why the whole system is broken.
One more reason to add to the list to not support Unity as a company.
Been learning godot and thankful for it every day we hear something new about this company
Corporate loves to steal ideas and patent it/copyright it so nobody else gets to steal it next, even the original author of a technique.
Wouldn't this, along with the other numerous talks on ECS that were made before Unity copyrighted it, be enough to challenge the copyright and have it revoked? Or is that not how copyright works?
The patent wouldn't be for any ECS; it would have to be for a specific implementation. The post may match the implementation, and invalidate the patent, but just being an ECS wouldn't be enough.