Wow, I always have to go in and switch it to inverted, it just makes complete sense in my head (probably from years of playing X-wing as a kid) pulling back (towards me) will always be looking up!
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Logo uses joystick by liftarn
I do the same thing everyone always tells me it’s weird to set it inverted.
I played inverted for years. I took a long break from games, started a new one at some point and didn’t think about it. I no longer play inverted.
I didn’t even know it was possible to reprogram something so ingrained in me and I did it entirely by accident.
Wow that is pretty cool. It's never left me, but I've never taken a super long break from gaming.
A similar thing happened to me too. I used to play inverted before encountering a game where you couldn't invert the controls. Now, playing inverted feels weirder than non-inverted.
Same, I've always played inverted. Pretty sure it's from N64 flying games, pilot wings and such.
Inverted is how I always play. If you imagine a camera on a mount, you have to push the tilt bar up in order to tilt the camera angle down.
Anyway, it just works better for me inverted, but I respect my non-inverted brethren and sistren.
Yeah but if you think about looking at things you have to move your head up to look up hehe
Hey this guy is controlled by joysticks! Possibly operated by a tiny alien hiding inside.
Do you play inverted x too then?
I play inverted because that's what the default settings were on Goldeneye.
Not like I've played thousands of games, but still, I've never seen a setting to invert the X axis, at least for mouse control.
It depends on wether you push the camera by the back or the front.
For aircraft, most people imagine pushing the tail around, so stick down is pitch up.
For looking, most people imaging pushing the field of view (the eyes), so stick up is look up.
You know what's even worse?
Inverted horizontal, and you can't change it.
Looking at you PSX and PS2 games.
Inverted for flight controls, everything else, standard.
To the people who prefer the y axis be inverted I have one question: who hurt you?
Elder millennials and cooler gen x's grew up on Goldeneye 64, y axis inverted
I’m in this comment and I don’t know if I like it.
But holy shit I guess you nailed the source of my inverted controller usage because I played the crap out of that with my little brother.
Don't forget pilot wings!
It was Starfox.
Grew up dreaming of being a pilot. Pull back to yaw up.
First games that were flight sims did so. So now it’s just what I’m used to.
Yeah it was always a reference to flight controls. But in the 80s and 90s, even 1st persons would take that approach.
At some point it was inverted by default.
Think of the stock on the controller as a head with your hand on top. If you pull the hand back, in what direction does the eyes move?
Except you're wrong. The controller is on the BACK of the head, you know, where you're looking. So both x and y should be inverted. Anything else makes 0 sense
Duke3D. That's where it started.
I know someone who had both X and Y inverted, on his computer mouse.
The original Rainbow Six had it like that by default and now 25 years later it’s here to stay.
Wing Commander, Commanche, MS Flight Simulator, and various other games
I used to hate inverted as a kid, but a few games had them by default and my brain switched and could never go back. I'm playing Outer Wilds now and I had to immediately switch it.
I blame Goldeneye for my invertedness. Couldn't for the life of me figure out how to change it as a kid.
The original Star Fox made me inverted for life. I don’t think you could switch it.
Inverted make sense if you think of it as controlling your neck and not your eyes.
I always use inverted because I’m telling the camera where to go, not where I’m going to look. So if I want to look up, I need the camera below me.
You pull left to look right?
I play inverted and I hate you for pointing this out. Now my whole gaming life is a lie.
If you're playing first person you aren't moving a camera. You're moving the player's head.
Which is why inverted y but not inverted x makes sense to me. I move the joystick like I would move my head.
I only ever use inverted controls for flying. For moving a character I use normal.
Okay this has been bothering me lately… Wasn’t inverted y usually the default setting in games until somewhat recently? Now it seems to never be the default. What changed and when? Or is this just in my head?
If I had to ballpark it, I remember there being a bunch of inverted controls around the late 90s, so maybe around 2000?
I still think inverted was the default in the 2000s. Maybe around 2008 with the PS3 and 360 era it started to change? This is also when video games really seemed to take off for the average person too, so maybe that has something to do with it?
Out of the loop here, can someone explain where the guy with the fantastic facial expression is from?
The movie is At Eternity’s Gate. Actor is Willem Dafoe, who’s portraying Vincent Van Gogh.
(I have not seen the movie, just looked it up)
I scroll unnaturally (according to Apple) and invert my Y - if the thumbstick was your head, pulling it back would make you look up. Only confused people don't invert.
That confused the shit out of me the first time I got a new Mac for work and the scrolling was all wrong. Best I can figure is that it relates more to touch screens so it may be more "natural" to people who grew up with a tablet or a phone as their first computer experience. As opposed to people like me who grew up learning how to use a mouse and keyboard as our first computer experience. Weirdly, I don't have the same issue when switching to a touch screen. I seem to be able to switch just fine. But on the computer, I have to switch to "inverted" even tho that's how it's been as long as I can remember. Well that's not true, I also remember having to click and drag the scrollbar before scroll wheels were added to mice 😂
Every time I throw the batarang for the first time in every arkham game I immediately hit the ground because I forget about the inverted controls.
There's clearly two groups: young gamers that play their games the same way they use excel and the old gamers that have dedicated settings.
Kablooey in SNES!
They're both valid. It just depends on your mental model of the control scheme; whether you feel like you're moving the crosshair, or your character's head.