Poor indie studio Epic games couldn't possible afford to support Linux, they only make about 5.6 billion a year and have a mere ~3000 employees, leave the little guy alone!
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Won't you PLEASE think of the shareholders?! They don't want to ask the government for yet another government bailout.
Absolute BS, all they have to do is enable proton support and people will go out of their way to play it. Tim Sweeney is simply being a slimy jackass.
Them not bother with Linux says all there is to say about their anti trust cases. Only thing that bothers them about monopolies is that they arent one, and even when there is an opportunity to enter into a market where there is no competitors they don't want to bother investing in it. They don't care about open platforms or investing in it first.
It's why they were late to getting a hold of PC distribution. And in the unlikely event Linux OS takes off be complaining about Steam's presence there.
So he want the game to get to 10 millions player on steam deck only then support it, but without supporting it the game won't get to 10 millions player. It's not a linux problem Tim, it's you.
Apparently they have enough developers to add in crappy emotes and crossovers but not enough to support one of the most popular operating systems.. makes sense
Adding emotes is a different skill set than getting it to run on Linux, but there's plenty of UE5 games on steam deck already so surely it can't be that hard...
adifferent skill set
you're right, given that all it'd take for it to work on Linux would be ticking a box in EAC console, the anticheat software that they develop themselves.
Saying “one of the most popular operating systems” when there’s only 3-4 serious, mainstream contenders doesn’t mean much.
Valve has sold multiple millions of steam decks. Fortnite is a popular game. What better way to grow a platform than to develop a popular game for it? Am I not wrong in thinking you'd increase profits having invested in another area? Especially if it would only take "a few more programmers"? I know Tim Sweeney doesn't want to provide profit to Valve and I know he's also a fucking idiot, but more money is more money...
Tim Sweeney has a personal grudge against Linux.
I don't think it's Linux.
I think Tim Sweeney is just like all of the big publicly traded companies where they do not want the best thing for their customers and only want to control them.
Valve, and thus Gabe Newell, is actually making pro-consumer choices, which is success that Tim Sweeney wants.
I think the grudge is against Gabe Newell and Valve.
There is a chance that Tim Sweeney would actively shit on Linux anyway, since that would reduce control over consumers (and yes with all of the deceptive practices Epic does and how they fight lawsuits in court, they definitely are not trying to give control to the users).
Important to note that Fortnite does launch on the steam deck, but the anticheat kicks you out a couple seconds into the match.
The game does run. It's Epic.
what's fortnite's anticheat like? my understanding is that a lot of games that would normally have no problem running on some flavor of linux or another but their anticheat software requires some ridiculous level of privilege that linux won't (and shouldn't) give it
Fortnite uses Easy Anti Cheat, which is made by Epic (that is, Fortnite's own developer). EAC works fine on Linux; it just needs the developer to enable it.
Note
Epic bought Easy and made the Linux version for it. It’s there because of them
The issues are likely development related not anti-cheat
also why the fuck does Lego Fortnite require anticheat? it's a survival co-op, there's no competitive element, and yet from what I've read it still kicks you out when you're trying to play it on Linux.
I think, people here look at it from the wrong side.
The code changes required for Linux support aren't the issue.
But if they support Linux, they have to support Linux. This is not some student's first indie game, but instead a massive game with up to 290 million monthly active users. That's 3.7% of the whole world's population! (And it's also more than the number of total Linux users.)
So supporting Linux means they need to test on at least all currently maintained versions of maybe the top 20 or so distros on all sorts of hardware configurations. That would increase their testing costs by around a factor of 20.
They also need to support customers if they have problems. Considering the variability of Linux configurations, chances are high that this comparatively small segment of players will consume an aproportional amount of difficult support requests.
And lastly, if the Linux version of the game has some serious bugs on some setup, it might likely be that all these Linux users think the game is shit and start talking badly about it.
So it's just a simple cost calculation: Does Linux support increase or decrease the total profit?
And if the variables change, the calculation changes with it. Exactly as Sweeny said in his post. People like Sweeny don't care about ideals or about which OS they prefer. They only care about money.
And the revelation that a CEO likes money and dislikes risk isn't exactly hard to figure out.
I'm not saying that it's good, but top capitalists tend to be capitalists.
And in the end, I'm pretty sure someone who has all the business figures and frequently has to defend those in front of the shareholders probably knows much better what makes business sense than any of us. Someone like him goes where the money flows.
So supporting Linux means they need to test on at least all currently maintained versions of maybe the top 20 or so distros
It absolutely does not mean that.
Pick a steam deck, support a steam deck, 3 major releases. If the SD runs on enterprise Linux that's a 10 year support window.
That's a perfectly viable plan - much like "releasing on x box" - and with an understandable market clearly delineated. Everything else can be "hey try, but don't call us" and we'd all still try.
You don't have to support all distros anymore. Just take whatever windows build and test it with Proton.
I've tried running fortnite on Linux . It installed fine started to play and then I get booted out because of the anti cheat . I believe the game would run fine if the anti cheat supported Linux .
Most games that work on Steam Deck aren't technically Linux-compatible and therefore have no "Linux support" needed. Proton has come very very far, and most games are running the Windows exe through Steam using Proton.
In fact, I've played several games that do have native Linux support, and they still play better using the Windows version through Proton. On my Steam Deck, and on my shitty non-gaming laptop.
So no, they don't have to support anything new.
Just release it as an unsupported "beta". The Linux users will figure out any issues and give higher quality bug reports.
The only thing stopping Fortnite from running on Linux is the anticheat. The anticheat it uses it made by Epic, and has a specific option for WINE compatibility.
I mean we all know that, he didn't need to say anything. They want to make billions and they think Linux doesn't have enough users to get those billions going. Not worth it to them. But hey, fuck him, fortnite is a shit game anyway.
Needs more programmers in order to check the AC checkbox, can't afford that.
If only they had the funds for just a few more programmers, but alas, they barely survive off their niche title as is.
it's just one checkbox in your fudging EAC. Why can so many windows only multiplayer games be played with EAC under Linux but not Fortnät?
Because fuck you, that's why
Sadly he didn’t clarify why it’s the Linux being problem here. If there are any technical obstacles, why can’t he say something’s too broken on the Linux side of things so that community or Valve could fix it?
He means Linux problem as in: not enough players to justify supporting it, while those low amount of players also account for like 70% of the bug reports
while those low amount of players also account for like 70% of the bug reports
And we have other developers saying that according to their metrics, most bugs linux players report are cross-platform and it's only unbalanced because we're the only people who actually bother to report bugs.
What if, and hear me out on this one, Epic Games really just love closed platforms for the built-in DRM of "secret sauce" and binary blobs to protect their intellectual property, even if the Steam Deck now has a TPM 2.0 equivalent. In fact, they would rather deprive the user of as much agency as possible to retain most of the control.
That might be a tinfoil hat take, but I stand by it.
Apex Legends works fine on my Steam Deck. It's awesome now that there's cross progression now finally across Steam, Playstation, Xbox and Nintendo. I had progress across all of them and it's all together in one account now.
I really enjoyed the last season of Fortnite. The OG season where they brought back the style and gameplay of how Fortnite was when it first launched its Battle Royale mode. The new season is very gimmicky and I don't like it. But my younger brothers and cousins love it. It would be amazing to be able to play with them on Steam Deck. If Apex can do it, so should Fortnite.
Am I the only one that doesn't actually give a fuck if fortnite is on steam deck or not.?
Hell I'm happier with it not.