this post was submitted on 21 Nov 2023
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[–] Anticorp@lemmy.ml 35 points 1 year ago (4 children)

Why do stormtroopers wear that armor? It doesn't stop blasters, bullets, arrows, or lightsabers. It's not like they get into any fist fights where it would stop punches.

[–] GTG3000@programming.dev 22 points 1 year ago (2 children)

It varies with the source, but generally it's supposed to be a few things:

  • The blasters used in the movie era are... Basically unstoppable? They're the pinnacle of weapon tech as far as mass arming is concerned.
  • The armour is supposed to protect the stormtrooper against most "lower tech" weapons, think slug throwers, shrapnel from explosions, vibro-swords.
  • Light sabers OP.
  • You're supposed to be using droideka-style personal shields if you want to tank energy shots.

Of course, movies don't think about it too hard and just use them as mooks.

[–] LoamImprovement@ttrpg.network 10 points 1 year ago* (last edited 1 year ago)

I mean, it does also illustrate how the empire's strength lies in numbers and resources, and not in superior skill. There's some evidence that stormtrooper accuracy is a lot better than popular media gives credit for (e.g. "these blast points are far too accurate for sand-people,") and the only reason stormtroopers miss as much as they do in the movies is because they are under Vader's orders not to injure Luke and Leia, which may or may not be true, but the battle on endor shows how susceptible the armor is to guerilla warfare that does, in fact, utilize those lower-tech weapons. I'm sure if the empire cared enough about the efficacy of the armor, they could develop a suit that incorporated shield technology and win battles with a fraction of the troops they use, but again, the suit's primary function is to mark these shock troops as the face of an insurmountably vast empire. I would not be surprised if the poor defensive qualities of the armor are intentional, to foster a strategic message to the empire's enemies that says "we don't care how many you kill, there will always be more."

[–] Anticorp@lemmy.ml 1 points 1 year ago

A mook? What's a mook? You can't call me a mook.

[–] SphereofWreckening@ttrpg.network 20 points 1 year ago* (last edited 1 year ago) (1 children)

I'm not an expert on Star Wars lore, but I think it's to dehumanize them and add them to the greater force of the Empire. The Empire doesn't need individuals for its troopers, they need tools and pawns that will follow orders when given.

And since they're just pawns, typically recruited en masse, why even cash out for good armor when you can just mass produce the bear minimum for dirt cheap? That's my take anyways

[–] Anticorp@lemmy.ml 1 points 1 year ago

Aren't they all clones of Bubba Fet?

[–] acockworkorange@mander.xyz 4 points 1 year ago (3 children)
[–] ada@lemmy.blahaj.zone 8 points 1 year ago (3 children)

Care to summarise for those of us that can't sit through a 10 minute video?

[–] Tropper@lemm.ee 9 points 1 year ago (1 children)

In short, the armor is designed to be cheap, light and imposing. It protects them from the environment but not a direct hit from a weapon.

[–] ada@lemmy.blahaj.zone 2 points 1 year ago
[–] acockworkorange@mander.xyz 5 points 1 year ago* (last edited 1 year ago)

It's a form of ablative armor. The laser blast vaporizes and explodes the clamshell which crucially sits away from the body glove. It will burn the wearer and knock them out on military grade weapons fire, but does improve survivability considerably. Much like modern military body armor.

[–] MajorMajormajormajor@lemmy.ca 2 points 1 year ago

Damn, that's some nice flow.

[–] GTG3000@programming.dev 0 points 1 year ago

That guy has the worst presentation.

[–] bouh@lemmy.world 2 points 1 year ago (1 children)

Most soldiers in war are killed from artillery, and especially shrapnel from artillery and other explosives. The armor they wear protects them from that.

[–] Honytawk@lemmy.zip 3 points 1 year ago (1 children)

Stormtrooper armour doesn't protect against shrapnel either.

[–] bouh@lemmy.world 5 points 1 year ago (1 children)

Are they dead or simply playing dead? :p

[–] catonwheels@ttrpg.network 30 points 1 year ago (2 children)

As a fellow dm this always makes me so sad so many experiences this.

For them it is their fantasy same as someone playing a wizard could be casting spells. But yet we never see dm running every monster having antimagic field or legendary resistance.

Let them feel good and invincible! Let tanks be tanks!

[–] HipsterTenZero@dormi.zone 5 points 1 year ago

Shoot your monks

[–] Khrux@ttrpg.network 4 points 1 year ago* (last edited 1 year ago)

It's definitely an issue at high level too. When I was new to the game, my party had a florge cleric with an unbelievably high AC, with the defensive fighting style from a feat and often cast should of faith in himself, I think having an AC around 25

I was pretty green and running high level monsters, and I remember him ending up being attacked by a solar with a +15 to hit and something in the encounter offering them reliable advantage and I only realised after the fight that it sucked for the high AC character to not just be damaged every hit, but targeted by the thing they've put effort into instead of something like a weak save.

Edit: If I found myself overlooking this frequently now, because I had too much to juggle. I'd probably talk to the player and give their PC magic armor that lets them either turn any attack that hits (that isn't a crit) into a miss, or use their AC in place of a Dex saving throw roll (practically an auto-success), once per long rest, or perhaps proficiency bonus per long rest uses.

That's a pretty janky fix but it puts the tools to retain balance in their hands, and even if it's slapping a bandaid on it, my entire DM style is Dr Frankenstein building bodies with bandaids and kisses.

[–] VelvetStorm@lemmy.world 12 points 1 year ago

That's just a shitty dm. No dnd is better than bad dnd

[–] Zehzin@lemmy.world 7 points 1 year ago

13AC Abjuration Wizard tanking the same attacks: Pathetic

[–] jack55555@lemmy.ml 7 points 1 year ago

So this dm never heard of saving throw attacks?

[–] bouh@lemmy.world 5 points 1 year ago

Let's say you have 20AC vs this monster +13. The monster hit on 7+. So you have 30% to avoid a hit. This means on average you'll avoid 1 or 2 out of the 5 attacks of the big baddy. Which can definitely save your life!

[–] TeenieBopper@lemmy.world 5 points 1 year ago

Or could just use monsters that target players' weakest saves.

[–] edgemaster72@lemmy.world 4 points 1 year ago

And by high AC they mean plate and a shield, for everyone else there's usually no need for the DM to select for high to-hit bonus as enemy to-hit scales up much more than player AC