this post was submitted on 08 Nov 2023
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[–] WarmSoda@lemm.ee 65 points 2 years ago (1 children)

It's unclear exactly what the developer's standards threshold might be, given the mess that was deemed acceptable enough to release in the first place.

[–] SatouKazuma@lemmy.world 6 points 2 years ago (1 children)

This should be the top comment. Anyone even considering the game at this point should really avoid it out of principle. The only way things like this will stop happening will be when people STOP BUYING SHIT-PERFORMING GAMES!

[–] Bak@lemmy.world 3 points 2 years ago (1 children)

I bought it and refunded it, which I rarely do. I could run it fine, but some of the implementations didn't seem done

[–] WarmSoda@lemm.ee 1 points 2 years ago (2 children)

Refunds hurt more than not selling a unit. So it's actually a good thing you did it that way.

[–] SatouKazuma@lemmy.world 2 points 2 years ago (1 children)

I did the same thing when I pre-ordered. I didn't know it'd be this much of a clusterfuck. This feels almost as bad as KSP2, which I wanted so, so badly to be good...

[–] WarmSoda@lemm.ee 3 points 2 years ago (1 children)

Dude. I got KSP1 way back when it was in crazy early alpha, before steam. Loved that game so much.

I haven't even considered getting 2 at all. I actually forgot about it.

[–] SatouKazuma@lemmy.world 3 points 2 years ago

Well, supposedly the devs have finally implemented autostrut in the upcoming update. I'm just in it for the multiplayer, which is going to be stupid fun if they don't fuck it up. As an actual aero engineer, I've loved KSP since before I could remember, really.

[–] Phen@lemmy.eco.br 2 points 2 years ago

Specially for devs in countries that don't have tax treaties with the US, if you're buying it in the US. They'll refund you fully but still have to pay 30% of the value to uncle Sam.

[–] SheeEttin@lemmy.world 35 points 2 years ago (1 children)

Why did they release it in the first place if it wasn't up to their standards?

[–] CluckN@lemmy.world 18 points 2 years ago

Paradox probably wanted money now rather than later

[–] jon@lemmy.tf 21 points 2 years ago (2 children)

If the game doesn't meet their own standards, why exactly did they bother releasing it instead of delaying PC like the consoles were?

[–] sonals@lemmy.world 10 points 2 years ago (1 children)

So they didn’t get sued / punished by Paradox, their publisher.

There was probably a contact that said “CS2 will release by XX.” If they didn’t hit that target date, there could have been financial penalties.

Obviously it sucks for the consumer, but hitting that target of release and then working to improve the game was probably Colossal Order’s only option.

[–] max@feddit.nl 2 points 2 years ago (2 children)

Exactly. Blame the publisher, not the developer studio here. That’s the case for at least 99% of these kinds of fuckups.

[–] sonals@lemmy.world 3 points 2 years ago

I feel like it couldn’t have been more clear that the publisher caused this. CO has been very communicative in saying that the game wasn’t hitting their performance target, even doing what they could to delay the console release.

I’m not trying to make excuses, but CO seems like a bunch of devs that really love what they create. Paradox is a bunch of money hungry leeches that couldn’t imagine waiting another day for their dollar.

[–] Vordus@lemmy.blahaj.zone 3 points 2 years ago

Especially when it released almost immediately after the new Harebrained Schemes game flopped. Paradox was absolutely not in a position to let a tentpole slip, re: investors.

[–] erwan@lemmy.ml 3 points 2 years ago

I met their standards, it's just that they realized those standards were too low after the backlash.

[–] Fizz@lemmy.nz 16 points 2 years ago (4 children)

First week Performance was unplayable. 2nd week its fine and I've forgotten about the bad performance and I've been enjoying the hell out of the game. It's so good and I'm excited for future dlc, assets and mods.

[–] SkyeStarfall@lemmy.blahaj.zone 9 points 2 years ago (3 children)

It kinda sucks honestly, because I think if they literally got one or two more weeks, and disabled the offending settings such as depth of field, they would have received far less flak. I feel like a good 70% of the complaints are due to bad defaults.

Like, sure, they probably still would have gotten some justified criticism for it, but I don't really think the game deserved as harsh criticism as it got, or at least, the problems are all very surface level, and underneath what is there actually works well.

[–] TheDarkKnight@lemmy.world 4 points 2 years ago (1 children)

Eh I’m not buying it on principle now. Kind of sick of these rushed releases.

Finish them before releasing them.

[–] WarmSoda@lemm.ee 3 points 2 years ago (1 children)

Tried and true method is still wait until patches and DLC fix everything. If they don't have the patience to create a working game, I'm not rushing to by it.

[–] jon@lemmy.tf 2 points 2 years ago

If they had released mod tools on day 1 like they originally said, most of the game-breaking issues would have been addressed by modders by now.

[–] 1984@lemmy.today 4 points 2 years ago* (last edited 2 years ago) (1 children)

No there are actually severe bugs in the financial model of the city also, stuff like that. But it will be fixed eventually. It's not a bad game. It does what it's supposed to and it's more user friendly than the previous version.

[–] thejml@lemm.ee 1 points 2 years ago (2 children)

Examples? I’ve been playing since launch and haven’t seen anything glaring. The way it’s structured is a bit different, but it all works out when you learn the system.

[–] 1984@lemmy.today 1 points 2 years ago

I just read a review somewhere of the game, don't remember the site. But they listed lots of issues with the current game beyond the graphics.

I also have the game and I agree, it's fun and seems to work, but I haven't played that much yet. Kind of waiting for more fixes.

[–] AngryMob@lemmy.one 1 points 2 years ago* (last edited 2 years ago)

The one theyve acknowledged working on is related to garbage. Your cargo port/terminal will import a lot of various resources for your city to use, including garbage. Which means no matter how much garbage handling to build, your imports will flood it.

Workaround is to district everything and make sure your garbage handling facilities excludes the districts with the poets/terminals.

Some other economic bugs are not as bad. Like services not using resources correctly or zoned buildings having too much of a safety net for bankruptcy. Theres a lot the community is tracking down and the devs are working on.

I wouldn't say it makes the game unplayable. The complexity that does work is great. Its still so much better than CS1. Im not in the camp of anyone not buying "out of principal". Its a fairly small team who had a deadline to meet. They made a great game in that time despite the glaring issues. They provided 10 years of CS1 support (even excluding dlcs), CS2 will be no different.

[–] Fizz@lemmy.nz 1 points 2 years ago

Anyone interested will buy it eventually. It doesn't matter if the release is shit they'll buy it eventually and CO will make money from dlc sales. Based on what I've played so far I can tell this game is going to be amazing in a few years.

[–] 1984@lemmy.today 4 points 2 years ago

I agree, it's playable and fine with the right settings, at least on my machine. I have a old cpu but powerful graphics card, Radeon 6900 XT.

[–] SuperSpruce@lemmy.ml 3 points 2 years ago (1 children)

I've been having playable framerates but they're not improving. On a 10k city I get about 45fps average but I frequently experience frame drops which definitely make it less enjoyable to play the game. My specs are Ryzen 9 5900HX, RX6800M, 32GB RAM

[–] Fizz@lemmy.nz 2 points 2 years ago

I'm not sure what framerate I'm getting but it's good enough for me and I do get some drops. I'm on a 50k pop city with a 2070 and a ryzen 5600x and 32gb ram.

They've said there is a lot of room for optimization but I don't expect to much because cs1 ran like shit for what it was.

[–] sanols@beehaw.org 2 points 2 years ago

It’s been really fun but I hit a wall where I realized I wanted all the mods and assets from CS 1 to continue my building.

Not having central transit hubs or multi directional subways feels so limiting.

[–] ryathal@sh.itjust.works 15 points 2 years ago (1 children)

X Doubt.

They are going to be released on the same schedule they always were.

[–] AngryMob@lemmy.one 1 points 2 years ago

They already mentioned delaying the first dlc from the planned Q4 2023 release to Q1 2024.

[–] Carighan@lemmy.world 11 points 2 years ago

until performance fixed to our standards

So... right away, then? 😉

[–] whereBeWaldo@lemmy.dbzer0.com 9 points 2 years ago

I highly doubt since the game has Paradox as the publisher

[–] Send_me_nude_girls@feddit.de 3 points 2 years ago (1 children)

There are not just bugs. The game is also baby easy. All the fallback mechanism made it so you basically can't fail, the game throws money at you. The whole economy is balanced around fallbacks instead of really balancing, because you can't balance what isn't working to begin with.

[–] vxx@lemmy.world 4 points 2 years ago* (last edited 2 years ago)

Played it yesterday for a while and I agree. It ran pretty smooth on my RTX 3060 without noticable issues, but it was very easy. I built a starter city fulfilling basic demands, and I ended up with more money than I started with. At that time I was usually into my second credit on the old game, scraping along.

[–] NanoooK@sh.itjust.works 3 points 2 years ago

They will release paid extensions instead.

[–] sysadmin420@lemmy.world 2 points 2 years ago

Still won't run for me on steam for Ubuntu. Paradox launcher has exited, thanks paradox

[–] testuserpleaseupvote@lemmy.world -2 points 2 years ago (3 children)

I personally don't understand the problems people have with performance. I'm used to playing Cities 1 at 15 fps with 200k-700k cities.

Cities 2 is a game with modern quality graphic settings, not a 2015 game. What do y'all expect? It's not a twitchy FPS game. My Cities 2 city is only at 100k now though, with a 3060 btw.

[–] SatouKazuma@lemmy.world 7 points 2 years ago (1 children)

There are those of us with an i9-13900k and 4090 that still can't play it decently.

[–] AngryMob@lemmy.one -4 points 2 years ago (1 children)

What, how? Are you just leaving the settings at default and giving up? They basically have said what is broken. If you turn those settings off it works alright.

[–] SatouKazuma@lemmy.world 2 points 2 years ago (1 children)

Could it have occurred to you that maybe I tried that and it was still shit?

[–] AngryMob@lemmy.one 0 points 2 years ago

No it didn't, because ive not heard of anyone else with that issue. Even just trying very low settings your system still struggles?

[–] Phen@lemmy.eco.br 2 points 2 years ago

4070 here, in full-screen I could barely move the mouse cursor at launch.

[–] SuperSpruce@lemmy.ml 1 points 2 years ago

What I'm noticing is that the first game had 2015 graphics and on a medium to large city runs at cinematic framerates (20-30fps). On Cities 2 the graphics are a mishmash of 2010 and 2025 graphics that run somewhat poorly, but also stutter a lot. On my 10k city I'm getting 45fps average with low-medium settings with the recommended changes to improve performance, but large lag spikes are frequent.

[–] MeetInPotatoes@lemmy.ml -4 points 2 years ago

Arizona State Univeristy self-imposed a ban from going to a bowl game this year in college football to address their recruiting violations...they're 2-7 on the season...same vibe.