this post was submitted on 21 Oct 2023
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[–] explodes@lemmy.one 5 points 2 years ago* (last edited 2 years ago) (2 children)

My take is that they're trying to sell the game to people who haven't already purchased CS:1, or who haven't purchased any DLCs from CS:1. If you've already purchased DLC's, you've already served your purpose to the company.

Nonsense, I have not even begun to consume

[–] Khrounose@lemmy.world 2 points 2 years ago

Seems counter intuitive. If that was the case then the true would be of all the Sims games. I bet the majority of buyers will be from CS:1. The market audience is only so big.

[–] DarkThoughts@kbin.social 4 points 2 years ago

Or playable framerates.

[–] sirdorius@programming.dev 2 points 2 years ago* (last edited 2 years ago) (2 children)

That's totally expected. Besides, most of the Cities Skylines DLC were shit anyway. I mean building a zoo, seriously?

[–] bighi@lemmy.world 3 points 2 years ago (3 children)

My experience is the opposite. While there were bad DLCs, most of them were awesome.

[–] sonals@lemmy.world 5 points 2 years ago

I enjoyed adding the new areas / zones to my cities, but the mechanics were dry as fuck and required “cheesing” to unlock all buildings.

I think there was a disconnect between what CO intended CS to be, and what it became. The people playing 8+ years after release want a sandbox where they can create their dream cities, not minuscule goals that made that dream harder.

I’m excited for CS2 because it seems more catered to the sandbox but with better city simulation mechanics, but let’s hope they do something interesting with the DLCs (and fix performance, obviously).

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[–] Kolanaki@yiffit.net 2 points 2 years ago* (last edited 2 years ago) (1 children)

That sounds fun to me considering I liked the original Zoo Tycoon and nothing modern scratches that itch.

Was it at least done well, though? I've never really looked through the DLCs. I figured most of them were just visual content additions like new styled buildings and what not.

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