this post was submitted on 16 Oct 2023
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The moment that inspired this question:

A long time ago I was playing an MMO called Voyage of the Century Online. A major part of the game was sailing around on a galleon ship and having naval battles in the 1600s.

The game basically allowed you to sail around all of the oceans of the 1600s world and explore. The game was populated with a lot of NPC ships that you could raid and pick up its cargo for loot.

One time, I was sailing around the western coast of Africa and I came across some slavers. This was shocking to me at the time, and I was like “oh, I’m gonna fuck these racist slavers up!”

I proceed to engage the slave ship in battle and win. As I approach the wreckage, I’m bummed out because there wasn’t any loot. Like every ship up until this point had at least some spare cannon balls or treasure, but this one had nothing.

… then it hit me. A slave ship’s cargo would be… people. I sunk this ship and the reason there wasn’t any loot was because I killed the cargo. I felt so bad.

I just sat there for a little while and felt guilty, but I always appreciated that the developers included that detail so I could be humbled in my own self-righteousness. Not all issues can be solved with force.

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[–] jetsetdorito@lemm.ee 5 points 1 year ago* (last edited 1 year ago)

OneShot. The main story does something interesting early on to draw you in, then with the post game content I have just never felt so connected to a game. it's hard to describe without spoilers. I started the game in the evening then there I was at like 2am "I can't sleep until this world is free". you just really feel like you personally have a part in the story.

[–] devopspalmer@lemmy.world 5 points 1 year ago

The first season of telltale the walking dead. The ending with Lee and Clementine had my newly Dad self crying.

[–] axzxc1236@lemm.ee 5 points 1 year ago (1 children)

When I started playing Horizon zero dawn, for first dozen hours I was in the state that fears the machines and sneaks everywhere.

Aloy's voice still terrifies me, I wish there was an option to turn off her random monologues.

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[–] Scary_le_Poo@beehaw.org 5 points 1 year ago (1 children)

Stray. Honestly the entire game.

I am a cat dad to 3 cats and I rescue anywhere from 1 - 5 alley cats every year. I take them in, clean them up, get them spay/neuter and their vaccines and find them homes.

That game captures cats so incredibly well. The entire game was a pleasure, but there are a few moments that stick out to me.

Spoilers

At the beginning when he falls and is separated from his friends.

The way that the guardians react to him.

The desperation of being so incredibly close to freeing them and so nearly being thwarted.

But most of all, when his friend dies and when the ceiling opens.

And last but not least, at the very end he sniffs the air and smells his friends.

So some god amongst men on YouTube did the painstaking work of figuring out where stray fell, and where he exited and found that stray exited only a 20 second walk from where his home was, and towards his home is the direction he took at the end (but the game doesn't tell you this).

That game was the most wonderful and amazing experience I have had in a game since I can remember. I cannot recommend it enough.

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[–] HurlingDurling@lemm.ee 4 points 1 year ago

Destiny 2, the death of Caide-6. I was pissed and wanted to avenge him so much.

He was such a beloved character by the whole community that Bungie is bringing him back from the dead (somehow) for the final chapter of the game story.

[–] Underwaterbob@lemm.ee 4 points 1 year ago

Tackling a hard Souls' boss is always a roller coaster of emotion. Usually it's a bunch of anger, some despair, some hope, and ultimately victory. So cathartic.

[–] PALONK0@lemmy.eco.br 4 points 1 year ago (1 children)

Any round of Space Station 13 or 14

[–] PsychedSy@sh.itjust.works 4 points 1 year ago

Now I want to watch Sseth's SS13 video again.

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