The prison escape in the first Deus Ex, when you learn where you really are. I guess for some people this was easy to figure out beforehand, but when I first played it at age 15 it was a shock to me.
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For me, that moment was in Kingdom Hearts 2. I hadn't played the first game (or the second game) and didn't really understand the concept of sequels that continued a story. My parents had gotten me the game probably because it had Disney characters in it. But this moment stuck with me nonetheless.
It was the game's first boss fight, the Twilight Thorn. Everything leading up to it and the fight itself was just utter cinematography to my young eyes. I wasn't even able to actually beat the fight (and I was the older brother, so I didn't have anyone to help). But it stuck with me for years. I ended up getting a PS4, the first console I bought with my own money, for the sole reason of playing the Kingdom Hearts collections.
Probably different to most people but I remember the first year of Uni summer holidays I spent playing Fable 3… which ended up being the entire 3mth holiday. I realised in real terms I just moved from one part of the cd to another and hadn’t accomplished anything else with my life in that time, no hobbies, friends or shared experiences.
I packed up my Xbox and refused to play another game for about 10yrs. Now I have a much better balance with games and my life
Genshin Impact had an event where you had to deliver food to customers. The customers would be in the most out of the way places, and if you managed to find them, they would reject the food for the stupidest reasons. Many players complained about the difficulty, but maybe it was a commentary on how delivery ~~boys~~ partners are treated.
Walking into Leyndell in Elden Ring for the first time realizing this might be the greatest game of all time.
My guy, you spared those slaves lives of abject torture and misery by sinking that ship. There was nothing immoral about what you did; it arguably would've been even more fucked up to keep them alive as they would have been recaptured and put through all of that all over again. You absolutely did solve the problem explicitly by using force.
Even if it was, you had no way of knowing the developers clearly didn't take into consideration the fact that people would purposefully raid slave ships to save the slaves anyway.
Just because it didn't go as planned doesn't make what you did wrong. What matters is your intent and only your intent. Things don't have to go perfectly or even correctly for force to be justified.
🤦 Why the fuck people feel guilty for using force in such contexts is beyond me.
There was nothing quite as intense as a ServerSmash in Planetside 2. Which means ~800 people doing joint ops on a single map and everything is highly coordinated.
I think blob fights in EVE are even larger, but this was a first person shooter and also rather arcadey, not a thousand spreadsheets fighting at a server tick rate of 1 ^^
Two come to mind. The first was when I was about 6 years old and walked in on my older brother playing Sim City 2000 on our family computer. It was the first time I had seen a video game of any kind. Before that, I thought computers were just boring machines for doing adult work. Seeing him playing a game on there changed my life, I've been a PC gamer ever since.
The second was when I beat Super Mario Bros on GameBoy. It was the first game I've ever beat fully and it was an incredible feeling. Took me almost a year to do, incredible grind at that age.
The Missing: J.J. Macfield and the Island of Memories.
I can't say why it was a profound experience for me because that would spoil the whole game, but after I finished it I just sat down and stared at the ceiling for an hour or so.
I know it's not the answer you're looking for, but I've played an awful lot of games, and none of them have ever done this for me. I can't imagine I'm in a tiny minority in that regard.
Kicking a window through because my brother beat me at Pipemania.
CoD: Black Ops 1 is a freaking masterpiece. It made me expect more from videogames and appreciate the little details. Then Ghost Recon: Wildlands and Fallout 4 were the first games that made me realize that an open world with such content was possible and the RPGs world. I know they are not massive, but I had only played in an Xbox and I had to be picky because I'm no rich. But yeah, I only have good anecdotes with those games and how impressive it was for me, mostly Fallout 4 because of secondary missions that had an impact on me, and then the other Fallouts which I'm playing in order right now and every one has its own impact, I love the franchise.
Extra: I love R6 and it was one of my favorites of all time, then I was introduced to the enshittifcation concept without knowing it lol. I kept playing Battlefield 4 rather than returning to R6.
In Rain World interacting with Moon especially if you don't know what is going on then go back once you can communicate with her.
An RPG on Steam. A story beside. Never thought I'd play a RPGMaker game. One of the best storytelling I've seen. An incredible and truly magnificent voice acting and a gripping story. I was left without words at the end.
Played a cracked version of the game. As soon as I finished it, I bought it for me knowing I wouldn't be doing a second playthrough and bought 3 other copies for friends.
I think I'll remember it until my last day. Also, a single playthrough of this short game made me understand why voice acting is important, and what it can create when it's truly good.