I find I tend to get sucked into the minutiae of the rules, and then get frustrated by the length of time things take. So, I typically stick to rules-light until something dramatically important happens, where more details can add to the story and it's worth going more slo-mo for the action. Similar to the idea of using mooks for the most part, but the lieutenants and the boss get full combat options.
this post was submitted on 11 Jul 2023
2 points (100.0% liked)
GURPS
240 readers
1 users here now
founded 2 years ago
MODERATORS