this post was submitted on 11 Jul 2023
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GURPS
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I find I tend to get sucked into the minutiae of the rules, and then get frustrated by the length of time things take. So, I typically stick to rules-light until something dramatically important happens, where more details can add to the story and it's worth going more slo-mo for the action. Similar to the idea of using mooks for the most part, but the lieutenants and the boss get full combat options.