this post was submitted on 21 Jul 2023
3 points (100.0% liked)

3d6

586 readers
1 users here now

Aid other tabletop gamers in creating interesting or devastating characters. Find help with your new idea, or share your memorable builds.

Rules

  1. Don't be a dick, even to dicks
  2. Tag your posts, eg [5e][Question]
  3. Don't advocate piracy
  4. Make your criticism constructive
  5. Don't low-effort shitpost or spam
  6. Don't be excessively explicit or grotesque
  7. Don't post third-party affiliate links
  8. If your post fits with a megathread, post there
  9. Don't just advertise things, even if they're relevant
  10. Participate in good faith
  11. Abide by the Homebrew Content Guidelines.

founded 2 years ago
MODERATORS
 

I'm struggling to build out a Psychic that primarily uses Imaginary Weapon in melee. It is so flavorful, yet at 6 base HP per level and no armor proficiency, it feels really dangerous to get up close and personal. Sure, Warp Space amps it to be at 30ft range, but there are only so many focus points available to spend amping.

I'm looking to have this be viable at level 6 (so Parallel Breakthrough is an option). Any heritages, feat chains, or items I should look into to make it feel good to use Imaginary Weapon?

no comments (yet)
sorted by: hot top controversial new old
there doesn't seem to be anything here