this post was submitted on 03 May 2025
290 points (97.7% liked)

Games

38377 readers
1498 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here and here.

founded 2 years ago
MODERATORS
 

We've all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I'll start: Final Fantasy XIII-2, RE1

top 50 comments
sorted by: hot top controversial new old

Son, you’re talking to a guy who spoke no English when he first played the legend of Zelda for NES. Talk about playing a game that doesn’t tell you where to go next

[–] artifactsofchina@lemmy.world 7 points 2 days ago
[–] jonjuan@programming.dev 14 points 2 days ago (4 children)

I got echo the dolphin for Sega genesis when I was about 8. I don't know how much of the game I got through, but thinking back it couldn't have been more than a few percent. And I played that shit for hours trying to figure out where to go next.

[–] VitoRobles@lemmy.today 8 points 2 days ago* (last edited 1 day ago)

I still have the fond memory of the Ecco the Dolphin being called like game of the year by many magazines. So I begged my uncle to rented it from Blockbuster. First few days, I struggled. Then I asked to extend the rental. After a week, I gave up. Game was bs. I played Nintendo hard games.

A decade later, I decided to read about Ecco and how brutally unfair it is and yeah, fuck that game.

[–] lowered_lifted@sh.itjust.works 4 points 2 days ago (1 children)

I found the way to progress once, you have to like flip up out of the water and across to some other part of the level. I couldn't ever remember how I did it afterwards though.

[–] prettybunnys@sh.itjust.works 2 points 2 days ago

Yeah you have to free Willy yourself but before that you have to … do some sort of katamari thing(?)

[–] ReasonablePea@sh.itjust.works 4 points 2 days ago

Holyshit I forgot this game existed! I had the exact same experience, no idea what I was doing but for some reason I kept playing

load more comments (1 replies)
[–] Abnorc@lemm.ee 7 points 2 days ago* (last edited 2 days ago) (1 children)

La Mulana for sure! It's a game where you play as professor Lemeza Kosugi (i.e. Japanese Indiana Jones) exploring an ancient temple. I admit that I did not have the patience for it. The map is huge and exploration is very non-linear. You also have to solve fairly obscure puzzles. If you really wanted to give it a go, I'd keep hand-written or typed notes separate from the in-game notes. They only let you save so much data at once, and you need more notes (or a good memory). I still kind of loved exploring the maps even partially though. It's pretty huge and ambitious in scope.

The combat and movement are not fantastic though. Not bad, but they feel very limiting compared to typical metroidvanias that let you style on enemies as you get better at the game. The game is not very shy about how it enjoys killing you too! I respect it, but it was tough for me to enjoy.

[–] cr0n1c@lemmy.world 2 points 2 days ago

Came here to say this!

[–] Spoilt@lemmy.world 4 points 2 days ago

Mirror's edge

/s

[–] tophneal@sh.itjust.works 10 points 2 days ago (3 children)

Myst 3 and hollow knight got me that way. Hollow knight was the worst, I simply couldn’t tell where I needed to go and where I’d already been 😅

load more comments (3 replies)
[–] moakley@lemmy.world 4 points 2 days ago (1 children)

Star Flight. I played it on Genesis, and it's still one of the greatest games I've ever played.

One space ship, 270 solar systems, and 800 planets. The manual included a captain's log that was sent back in time from the future, but without that you'd just be scouring the stars for clues, interrogating aliens, digging through ancient ruins, and watching slowly as a rash of planet-destroying solar flares spreads through the galaxy.

So fucking good.

[–] ICastFist@programming.dev 2 points 13 hours ago (1 children)

Sounds interesting. Reminds me somewhat of Uncharted Waters, which is a naval RPG set around 1560. You could visit ports all over Europe, Middle East and Africa, probably over India and Japan, too, doing trade runs or living a pirate's life.

[–] moakley@lemmy.world 2 points 11 hours ago

A lot of the game is scanning planets, gathering resources, and upgrading your ship. The upgrades allow you to gather more resources, explore further, and get better weapons so you can survive hostile alien encounters.

If you ever have the opportunity, I highly recommend giving it a try.

[–] ClumsyFingers@lemmy.world 4 points 2 days ago* (last edited 2 days ago) (1 children)

Many of the early console and PC games were only solvable by finding answers in published magazines. Nintendo was notorious for this - they had their own magazine called Nintendo POWER and a hotline you could call to get tips. A few that come to mind:

Blaster Master / Goonies 2 / Mad Max / The Kings Quest games / The Black Caludron

[–] Hugin@lemmy.world 3 points 2 days ago (2 children)

Kings Quest? I played them on pc. They had stuff you needed the manual for but that was it. Did they change it for Nintendo?

[–] ClumsyFingers@lemmy.world 1 points 10 minutes ago

Apologies, I can see how I was confusing. I was listing both Nintendo and PC games that came to mind; Kings Quest and Black Cauldron were PC

[–] TwitchingCheese@lemmy.world 2 points 2 days ago (1 children)

Probably just a comment on the moon logic puzzles in some of the games. And yea, Sierra had their own hint line to call. Or write in

[–] ICastFist@programming.dev 2 points 13 hours ago

On arcades, you'd get fucked by asshole difficulty. At home, you'd get fucked by asshole difficulty and purposeful lack of information. Took me a while to put 2 and 2 together and realize how "predatory games" have been around for a very long time. Can't sell the game twice, but you can sell information.

[–] Kazumara@discuss.tchncs.de 15 points 2 days ago (2 children)

Disco Elysium for me. Too many open directions. Too much player agency. I had no idea where I should go.

[–] DragonTypeWyvern@midwest.social 12 points 2 days ago

The funny thing about Disco Elsyium is that there's so much to do in the opening area and it builds such a rich picture of the city that you assume it's a much bigger world than it really is.

It really isn't that much bigger than the first part, but they did such a great job you don't end up minding.

[–] abigscaryhobo@lemmy.world 13 points 2 days ago (1 children)

I always took Disco as just a "stumble into the plot" kind of game. You're not supposed to go anywhere.

[–] eronth@lemmy.world 4 points 2 days ago

True, but the problem (at least for me) is that I was simultaneously going nowhere and running out of places to go. I legit wasn't sure how to progress literally any of the opened quests and felt like nothing was getting done.

[–] Bunny19@lemmy.world 9 points 2 days ago (1 children)
[–] neon_nova@lemmy.dbzer0.com 4 points 2 days ago

I got lost a few times in that game as a kid. I do not htink it is too bad these days. I think it was a matter of being put in a significantly larger world from what we were used to.

I've played it so many times at this point, I think I could navigate it without enemies or needing to click on consoles it with my eyes closed.

[–] Evotech@lemmy.world 11 points 2 days ago (1 children)

Morrowind, but in a good way

I still remember the first time playing morrowind and being blown away by the freedom. For some reason my clearest memory of that game is a dude falling from the sky and splatting. Then I stole his magic boots and died the same way.

[–] jsomae@lemmy.ml 10 points 2 days ago

Any metroid game.

[–] DoucheBagMcSwag@lemmy.dbzer0.com 13 points 2 days ago* (last edited 2 days ago) (1 children)

Most 90's and late 80's point and click games (Sam and Max, Full Throttle, Monkey Island, The Dig, Loom, Maniac Mansion, Day of the Tentacle, Indiana Jones and the Fate of Atlantis, Zack McCraken and the Alien Mindbenders, Kings / Space quest, Dark Seed, Beneath a Steel Sky)

load more comments (1 replies)
[–] simple@lemm.ee 85 points 4 days ago (13 children)

That's my experience with 99% of old school point and click games. At some point in every one it devolved into me running in circles and trying every item on every object.

load more comments (13 replies)
[–] PieMePlenty@lemmy.world 12 points 3 days ago (4 children)

Old DOOMs up till 64. Halo 1 was also very repetitive in its lookalike hallways and got me lost multiple times. I don't miss the get lost mechanics of these games. Especially in doom where the function of the many look alike chambers was unknown to me so the architecture made no sense.

[–] Duamerthrax@lemmy.world 3 points 2 days ago

Halo 1 was never difficult with Cortana telling you were to go and the waypoint on screen. Assault on the Control/Two Betrayals has arrows on the hallway floors and I never got turned around in The Library.

If you really want labyrinth level design from Bungie, the Marathon series is were it's at and completely explains why there's so much hand holding in Halo CE.

[–] neon_nova@lemmy.dbzer0.com 3 points 2 days ago

OMG! Yes! classic doom had some of the most frustrating level designs. I started to hate the game after being lost forever on some maps.

load more comments (2 replies)
[–] socsa@piefed.social 46 points 3 days ago (3 children)

Ecco the Dolphin is literally impossible without a guide.

load more comments (3 replies)
[–] thr0w4w4y2@sh.itjust.works 2 points 2 days ago

Beneath a Steel Sky, where literally half the game is going back and talking to everyone you’ve spoken to before for one extra dialog option that advances the plot

[–] BmeBenji@lemm.ee 8 points 2 days ago

All of fucking Bloodborne. Fast travel is great. Building into the narrative where you don’t tell the story directly? Fuck that.

[–] Aganim@lemmy.world 41 points 3 days ago* (last edited 3 days ago) (8 children)

Morrowind.

Can you find this person whom wandered off into the ashlands? They went east-ish.

I've spent more time than I'd like to admit in the Construction Kit to find out where in Vivec's name I had to go this time. Usually it turned out I just barely missed the person or location I had to go before starting an hourlong search.

But despite that still a game I deeply love.

load more comments (8 replies)
[–] UnsavoryMollusk@lemmy.world 3 points 2 days ago

Unreal 1 (not Unreal Tournament), some level were a bit too labyrinthic

[–] ICastFist@programming.dev 6 points 2 days ago

The first 4 Tomb Raider games on PC/PS1

Digimon World on PS1, made worse by the fact that it's a tamagotchi roguelite RPG. I never played DW3, but I heard it can easily become a "where the fuck do I go now?" because of obtuse/asshole time sinking designs here and there

[–] hank_the_tank66@lemmy.world 46 points 4 days ago (11 children)

Zelda: Link's Awakening on the GameBoy Color in the mid-90s. I got to the second temple, and was totally stuck - to progress I needed to learn to jump, which I inferred was in this temple, but I just couldn't figure out where it was.

Wandered all over the available map, which of course was constrained due to lacking the jump skill and other story-driven tools. Nothing.

Finally bought a game guide, which explained to me that I needed to bomb a wall in one room in the second temple to progress. It was indicated by a small crack, a staple in Zelda games but invisible to me in my first experience with the series.

The cherry on top was that by that point, I didn't have any bombs to break the wall, and I recall that I didn't have the ability to buy or acquire any and had to restart the game to progress past the point where I was stuck.

After that point, Zelda: Links Awakening became one of my favorite games of my childhood. It is hilarious how much frustration it caused me before that realization.

load more comments (11 replies)
[–] TheDoozer@lemmy.world 17 points 3 days ago (5 children)

This is an extremely specific situation in a game, but...

In World of Warcraft, back in the day, there was a dungeon in Outland, I believe it was Helfire Citadel. It wasn't particularly hard, but if you died, you were screwed. The way dungeon deaths worked was your spirit would spawn in a graveyard out in the regular world, and you would have to run your spirit ass back to the dungeon entrance to respawn. But finding the entrance to Helfire Citadel was so difficult I told the group if they don't rez me, they'd have to just kick me, because I'd never make it back in. It was awful.

load more comments (5 replies)
load more comments
view more: next ›