this post was submitted on 23 Sep 2023
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[–] SuiXi3D@kbin.social 5 points 1 year ago (5 children)

It’s weird - when I played at launch, I had precisely one bug that impacted my gameplay. Other than that, the game ran pretty smooth and was a joy to play.

Now mind you, I was playing on a PC with a Xeon, 64GB of RAM, and an RTX 2080ti. Nothing ram badly on that system three years ago. Nowadays the older CPU, slower RAM and admittedly older GPU without all the newest bells and whistles (DLSS Framegen I’m looking at you) can’t quite measure up to the latest titles.

Cyberpunk, at launch, was great. For me. Specifically for me. I loved it and still do. But this article hits a point for me that I’ve been struggling to find reason to write about without feeling like I’m ignoring people who primarily play on consoles or can’t afford a nice PC. Regardless…

Man it fuckin’ sucks how you can spend a huge amount of money on a new GPU and then four months later a new one comes out that blows it out of the water. New hardware is so much better and - because all the game devs are using that hardware to design their games both on and for - systems like mine that are still fairly new can’t run the latest games at high settings anymore.

It used to be that if you ponied up the money for a high-end rig, you could expect decent performance for years to come. But I guess blowing a grand on a GPU these days just means you’ll be doing it again in a year or something, instead of the decade or so before.

I’m not saying my PC is bad. Most of what I play runs excellently. But when I spend a grand on just a GPU I expect that GPU to run the newest games at high settings for a long time. Jedi Survivor, Starfield, both run like crap on my system. Never mind the 2TB NVMe drive everything’s installed on.

But I’m just bitching to bitch. Ignore me.

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[–] Rottcodd@kbin.social 4 points 1 year ago

That's not a new thing though.

I first learned the wisdom of waiting until after the bulk of the bug-squashing was done before expecting to play a reasonably stable game with Oblivion, 17 years ago.

Granted that Cyberpunk 2077 was a particularly egregious example of the problem, but still...

[–] wcSyndrome@lemm.ee 3 points 1 year ago

Hard to disagree with the article, it seems it's safer to wait at least a few weeks or months to play a new game because there are often things to be fixed after launch. Many games have multiple ambitious and complex systems that need to be tuned post launch. Combine this with high expectations/hype that marketing teams foster and you have a recipe for regret and disappointment on day 1 experiences

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