this post was submitted on 07 Feb 2025
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Pretty good technical article on why shader stuttering happens, and how UE is looking into fixing the issue in the future.

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[–] GammaGames@beehaw.org 3 points 1 week ago* (last edited 1 week ago)

Very interesting read, it’s a painful (and predictable) problem I’m glad is finally getting solved! Godot’s solution uses precompilation with ubershaders