this post was submitted on 22 Sep 2023
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At EVE Fanfest 2023, CCP Games unveiled EVE Vanguard, an Unreal Engine 5 powered sandbox multiplayer FPS 'module' for EVE Online.

Today, CCP Games unveiled EVE Vanguard, its next attempt at a first-person multiplayer shooter game integrated with EVE Online. Some players may still remember Dust 514, which attempted something similar but largely failed as a PlayStation 3 exclusive. CCP didn't stop trying and came up with the so-called Project Nova, though that one didn't even make it to launch.

EVE Vanguard is different in several ways, though. Firstly, it's being labeled an EVE Online 'module' and will be free for Omega subscribers; it's currently unclear whether the game can be purchased or accessed without the Omega subscription to EVE Online. Secondly, it's specifically targeting the PC platform.

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[–] kembik@lemm.ee 1 points 1 year ago (1 children)

10 years ago Dust514 had some stuff going for it but being a console exclusive was the main reason I didn't put much time into it. They shut it down due to low player count then shortly after announced they were working on a similar shooter for PC called Legion, then later called Nova - seems like this new game is a continuation of that work.

Here is a teaser trailer from 4 years ago for 'Project Nova' https://www.youtube.com/watch?v=AXEo8v6MXGM

Yesterday CCP games had their Eve Online Fanfest where they unveiled Vanguard for the first time https://youtu.be/bSdm12r1W04?si=qnLjhdbDOvbMod7D&t=2508

[–] technologicalcaveman@kbin.social 1 points 1 year ago (1 children)

Before I ever got into pc gaming I played dust514. When I got into pc gaming I tried eve online and just never got into it. I love real time strategy and thought this would be the mmo equivalent, but it wasn't. I get the urge to try again every once in a while, but it still never clicks.

[–] kembik@lemm.ee 0 points 1 year ago (1 children)

Eve is a unique game, its incredibly complex and also quite boring most of the time but its a huge sandbox with a lot of different types of gameplay mechanics. When I first started the game myself and several other new players started a corporation and focused on mining and hauling and we ended up growing to about a hundred people at which point some corporations started going to war against us, presumably just for target practice, but we learned how to fight back and it was a really satisfying experience. Later on I joined null sec alliances in big wars, pirate groups leeching off anything that moved in low sec, noob corps mass recruiting and engaging in factional warfare. I haven't played in more than a decade but I'm always thinking about getting back into it - I love the style and complexity of the game but its hard to get much out of it if you don't put a lot of time into it.

I think the game is more or less free to play until you get to a certain point with skills. If you give it another go I recommend getting yourself into a corporation where people will show you the ropes and help you explore different aspects of the game.

See the thing is, games like this require time sink. And I just don't do that. I might play games for about an hour after work then be done. I might play more games if I'm out the house, vacation or something, but these days I'm on a steam deck so that doesn't work out. I think these sort of games are very cool, they're just not designed for me since i struggle to put that kind of time in.