New factorio dlc felt comically long, and yet I'm having to force myself not to make a new save.
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I've been wanting to play that. Considering it already takes me something like 30-40 hours to launch a rocket in base game, I'm anticipating that getting through the DLC is going to keep me busy a while.
XCom2 the content just DOES NOT END.
And MGS Peacewalker. How they cramed so much stuff unto the tiny PSP disk is beyond me. The list of unlockables is insane.
Ist too bad Xcom games are so focused on time limits. I know it meant to add to the tension but its just frustrating to me to non-stop rush everything.
I never expected A Girl Who Chants Love At the Bound of This World: YUNO on the PC98 to take me like 80 hours to complete without a guide.
DDLC. It was a free dl, and I never played anything like it, so I figured I'd see what everyone was on about. It was surprisingly short!
I love persona 5 but always quit after 40 hrs of playing it. It's so damn long lol
Drakenguard 3, Nier.
Lufia: Rise of the Sinistrals. JRPG for the SNES published by Quintet. VERY large game for the era, there are a LOT of towns with dungeons to go through. Gets a little grindy mid-way through, it also manages to fit such a large quest with such a large game map on the cartridge by having relatively little variety in visuals. There's one town tileset, there's one dungeon tileset that gets palette swapped, there's one cave tileset that gets palette swapped, there's a relatively small number of music tracks you'll be hearing a lot.
The North American release of its sequel had a very late game dungeon that was corrupted, and technically possible to move through but you'd have to have played the PAL version to know what you're doing. One of the few broken games I'm aware of to get a Nintendo seal of quality. Lufia II is actually a prequel, you play out the full adventure of the legendary heroes you play in the cold open of Lufia. There's a cool detail between the two games, in the first, when the legendary heroes were legendary, the dialog is spoken very formal and pompous. In the second game, when we've been with them this whole time and they're just people, the same dialog plays out the same way but it's much more casual. "Come forth and show thyself!" becomes "Come out and show yourself." Probably my favorite detail of the whole series.
Duck Detective. Charming game, but quite short.
Deuteros. This is pre 1995, I believe.
Played the game for over a day, got to conquer the entire system, thought I was done but then I found out that that was only 10-20% of the game
The only time I was really caught off guard by a game like that was Darksiders II. I went into the final area expecting a gauntlet of challenges, beat the first big boss enemy in there... And final cutscene and credits. That guy was the final boss. Made me literally put down the controller and say "That was it?" I've always known long games were going to be long going in to them.
Beyond The Edge of Owlsgarde. No spoilers, but despite playing it for plenty of hours (don't have an exact count), I felt it was short. Pretty cool enough of a modern point and click adventure game, though.