My solution is to avoid online games like the plague. It works
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My solution is to ignore the assholes and enjoy my game.
This doesn't work in the games I play
For example: Mordhau Theres always like one or two guys who played it 8 hours a day from day 1 and stomp my whole team. All I can do is make it hard for them, but it typically changes the whole round to be bad and sweaty instead of fun
Depends on the game.
Rocket League / short games: their team: play, no shits given. My team: let them do all the work and half-assedly defend, and watch them crumble.
RTS / long-investment games: warn them beforehand, wait until their shittiness bothers me, then quit.
It's a shame a few popular online games ruin that image for a majority of awesome communities though. I have a few favorite online games and the communities in them are amazing, even made friends and good memories in them.
So what kind of genres do you play then in singleplayer? Which games?
And you will 100% always find these assholes in the casual unranked lobbies. When they win they'll be all in the chat calling the other team noobs and when they lose they'll be in the chat bashing their team for this or that.
If they stay until the end. Usually they rage quit because they don't have matchmaking holding their hands.
Shout out to the guy who got mad at me for "ball chasing" in a 1v1 unranked match of Rocket League that I was playing while I waited for my brother to come online
Yeah, I was beating some platinum asshat without being fancy, and he freaked out at me, telling me i couldn't play and that "this is some silver shit!"
Oh well, bud. Looks like you lost.
And then when they get called out for their bullshit they're all like "it's just casual it's not like it matters" and I'm like bro, the majority of players don't care or even play ranked game modes.
This is the main reason I don't play any online games if I have to play with random people.
Playing with friends? Sure, anytime. Playing with randos? Yeah, no.
This was me before Deep Rock Galactic
...and probably after it.
DRG nailed it by making sure that you could only ever cooperate on things. You mined the most or least? Rewards are split evenly between everyone. You killed the most or least? Rewards are still split evenly. You didn't even make it home? So long as one of you did, everyone still gets the rewards.
Except the rare times where the host will kick you for no reason and no warning after you commited a good chunk of your time to the session. When you're kicked the game counts that as a lost game for you and you don't even get to block the host or anything to avoid joining their sessions in the future when the host gets the option to prevent you from joining their sessions. I wish the game had a smarter handling for problematic players and wasn't so biased towards hosts. Happened to me only a few times but it's still annoying to experience that.
Helldivers has a solution for this: The kicked player is placed into a lobby of their own but its exactly the same as what you were in.
So get kicked right before you're about to take off and finish the mission? Well now you'll be in your own instance and still be able to take off and complete the mission on your own.
DRG sadly doesn't have persistence (spelling?) and it leads to situations where if you lose connection you don't continue (session's over to you, if you manage to join back then good but you're almost guaranteed to have the spot taken away by then) the game and if the host loses connection then every other member doesn't continue the game. I think you don't get any rewards either in those cases? Not sure how big is their studio but they could have certainly handled some things better with the game that's been out for a while.
ROCK AND STONE!
I can't remember what it was called, but I basically stopped playing some casual "marbles playing capture the flag" web-based game because the competitive players were toxic. I'm like, okay Braylen, I just popped in because something reminded me I like CTF games. I do not have the maps memorized or the twitch of a bored teenager. Fuckin' chill, please.
Not online games but I've experienced this in other ways.
used to play in a 'beer-in-hand' kickball league. The game is played where you have to have always be holding a cup of beer (or water) while you are playing the game. It's silly and fun and most people don't take it seriously. Yet every season there was one team full of over achieving type A personalities that took it WAYYYYYY to seriously. Yelling at the refs if they feel they didn't get a call right, yelling at the other team if they didn't get the score right, being overall very aggressive. I swear they thought this was the Olympic tryouts or something.
No one liked playing that team, actually they were one of the main reasons that our group of friends stopped all together.
I've been on both sides of this picture at different times in my life.
Mute and block FTW. Cant play RB6 siege without it.
I was quite shocked when I started to play (again). The community there is .... different
I play guild wars 2 pvp sometimes. Gosh, people are so whiney sometimes. Like the first couple minutes go bad and they're like "GG" and just idle in the spawn room.
tbh, the way pvp is designed in gw2 pvp you should gg at second 1
stares at Titanfall 2 community
That and so many are blatantly cheating that it's not even funny
Oh, and the connections randomly deciding which team gets good ping. Sure, Respawn, I go 5:20 against a team and in the next match against the exact same team I go 32:4, completely normal behaviour from your game
One thing that was annoying in nice pve mmos was all the folks wailing about the need for pvp and how pvp would invigorate the game.
Rocket League Diamond rank players.
Rocket league is extra funny, because the matchmaking is so good that most people win just over/under 50% of their games. If someone gets pissed for losing, it's definite shrug material.
Why I had to stop playing with my brother