I can move my leylines.
I've never been so happy.
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I can move my leylines.
I've never been so happy.
I think DPS classes should be complicated. It's not like they're doing anything else. DRG is one of my mains, and I'm not super excited for it to be even simpler.
WAR on the other hand, is perfect. Just more Fell Cleave. No notes.
Is DRG getting really dumbed down though? Losing one positional is meaningless and if another 2 skills disappear to be "replaced" with additional ones it doesn't really matter.
DRG is already really simple. I'm not a huge fan of positionals as a mechanic. I think they're pretty boring, and they often get annoying with how XIV fights have been designed for the past couple expansions, but I think they should be replaced with something more engaging, not just straight up removed. Hopefully the replacement skills are fun
I dislike positionals, because there is never any feedback when you do hit them and with some bosses it just isn't possible without True North cancellation. There should be some minor animation or sound playing on success.
I'm looking forward to check out the monk changes, but overall the changes to all classes sound good. Well aside from smn with that odd looking bahamut.
I wonder how the flow of Monk will feel. I was excited about the EW changes, but when I actually played it something felt off, it felt like they'd slowed it down. I was planning on switching to Viper as they now appear to be the speedy job
Overall I'm pretty pumped for the changes, as far as I currently understand them! I main DRK and I think I like the concept of combining Blood Weapon and Delirium, which seemed like the biggest change for the job. I also generally like the idea of combining actions and follow-ups into one button - as a controller user it's more comfy, but also it makes room for more skills (especially weavables) in future expansions.
In terms of non-main jobs:
WHM really needs that mobility for dungeons with the way their AOE works. I also hope Monk doesn't lose depth, but only less convolutedness. I enjoyed the class in the earlier level ranges a whole lot and then I hated it.
I'm happy. I'm happy with my mains currently, so I'm optimistic about the changes. Also if what I've seen about Viper being a mix of GNB and RPR, it's going to be a lot of fun to use.
I really like that BRD songs can be played without a target in sight.