this post was submitted on 27 Sep 2024
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The director of Raiders of the Lost Ark, E.T., Jurassic Park, and many more classics has long spoken about his love of video games, stretching back to 1982 when he revealed the instant thrill and ego "massage" that playing games like Donkey Kong and Tempest provided.

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[–] Malgas@beehaw.org 2 points 1 month ago (1 children)

Then you get things like GTA or Saints Row, where whether I want to be using kb+m or controller changes based on whether I'm driving or on foot.

I've long thought that the ideal control scheme would somehow incorporate both a mouse for camera control, the sheer number of buttons you get from having your off-hand on a keyboard, and also analog inputs for things like movement/steering and vehicle throttle.

[–] Hazmatastic@lemm.ee 1 points 1 month ago (1 children)

They have left-hand hardware that has a thumb analog stick and a bunch of mapable keys. Problem is getting games to use "controller" functions like analog sticks and mouse functions at the same time. I haven't tried it myself, but apparently most games don't have a way to recognize and use that as a keyboard function

[–] Sidyctism2@discuss.tchncs.de 1 points 1 month ago

it actually works in a decent number of games i think. now i dont have one of those controllers, but i use a ps5 controller to play, and used ds4windows to map the touchpad to mouse and the mute button to left-click (initially just so i dont need to put down the controller when not in-game) control and just cause 3 both didnt really have problems with dual-input, though just cause 2 did.