this post was submitted on 27 Sep 2024
380 points (94.6% liked)
memes
10652 readers
2395 users here now
Community rules
1. Be civil
No trolling, bigotry or other insulting / annoying behaviour
2. No politics
This is non-politics community. For political memes please go to !politicalmemes@lemmy.world
3. No recent reposts
Check for reposts when posting a meme, you can only repost after 1 month
4. No bots
No bots without the express approval of the mods or the admins
5. No Spam/Ads
No advertisements or spam. This is an instance rule and the only way to live.
Sister communities
- !tenforward@lemmy.world : Star Trek memes, chat and shitposts
- !lemmyshitpost@lemmy.world : Lemmy Shitposts, anything and everything goes.
- !linuxmemes@lemmy.world : Linux themed memes
- !comicstrips@lemmy.world : for those who love comic stories.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The new Pokemon games grind to a halt if you are in the south of the map and look at the north. Because you are rendering the entire map. How is that optimized to hell and back?
Those aren't developed by Nintendo, but by Game Freak. Compare those to Mario Cart, Mario Odysee, Zelda BotW and TotK, etc.
Well, game freak is still a Japanese developer. Mario Cart is a very computationally light concept, as usually are Mario games, idk about odyssey in particular though, but they tend to be small maps with small amount of entities each. Zelda is fair, I've heard good things about it.
It's easy to make a good performing game if its concept and art design are computationally light. Optimization is about turning a computationally hard problem into a light algorithm that doesn't take much resources.
Not claiming that all japanese devs are like Nintendo. Just that there is some variety.
Mariko Kart is graphically quite complex for the hardware it's running on, so are Mario games (these maps are neither small nor do they have only few entities). There's a german youtuber who analyses the technical aspects of many nintendo games and given his report: it's amazing how good these games look on the switch.
Yeah. And Nintendo's first party games look incredible for the hardware they run on.
Breath of the Wild actually had quite a lot of frame drops in the Lost Woods. I remember it was a topic of discussion for a while.
I don't remember for sure if Tears of the Kingdom suffered from the same issues or not.
Tears of the kingdom runs worse than BOTW. The game feels like it's running at 15fps when anything remotely complex is happening. It's running on a phone processor though so the performance is forgivable.
Thinking on it more, I do remember the game pausing to load whenever I dove quickly into the depths.