this post was submitted on 27 Sep 2024
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If you want to support me, a wishlist of my current game will mean the world to me: https://store.steampowered.com/app/2336120/Do_Not_Press_The_Button_To_Delete_The_Multiverse/
But please don't spend money on my previous games, I recognize that they aren't that good I don't want to burden anyone financially with them (I loved every minute of making them, but I was still a noob back then).
Does Wishlisting a game help the developer in anyway other than indicating excitement for a game?
I’d love to know if there an any incentive to interacting with a game’s store page other than buying a game, obviously.
If Steam gives a bonus for that kind of thing, I’m going to be a lot more generous with my clicks.
It definitely helps. Every dev I've heard talking about releasing a game stresses wishlisting. I forget why, unfortunately. It might make it more noticable, sort of like likensub on YouTube.
I do know that refunding a game is the absolute worst thing you can do to it.
I think its because people who wishlisted will get a notification to buy it once its out, boosting the game's sales at launch, giving it a better chance to be featured on the front pages
You're correct on the two thoughts you listed. Wishlisting also makes the game more visible before release. For example, highly wishlisted games appear in the "Popular Upcoming" section, along with some other spots. This increased visibility before launch then feeds into the two points you made. I believe games that are highly wishlisted before launch are also more likely to appear on the frontpage right after launch.
This is what I assumed,but if it helps in any other way, I’m happy to wishlist more games from small time developers.
I use likes and subs liberally on apps like YouTube or TikTok, even if I wouldn’t normally want to subscribe. It costs me nothing to do and gives someone else joy. Why wouldn’t I?
Eh, it messes up my algorithm but I don’t care. These Corporations know too much about me anyway, might as well give them a curveball.
Good catch, I didn't think about that.