this post was submitted on 13 Sep 2024
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[–] RightHandOfIkaros@lemmy.world 23 points 6 days ago (6 children)

"Hikes Subscriptions" - A bit sensationalist.

A ~7% increase from $2040 to $2200 for a single yearly seat isn't exactly a price hike, its barely a price walk. Even the Enterprise level, which increases by 25% (but is negotiable) isn't that big of a jump when you put it into perspective.

Unity Pro yearly seats only need to be purchased if your game makes more than $200k in revenue (was previously $100k). If you made that much, you can most likely afford the $2200 per seat.

Unity Enterprise requires $25 MILLION in revenue. If you're making that much money you can absolutely afford a 25% price increase on your Unity license.

[–] makingStuffForFun@lemmy.ml -5 points 6 days ago* (last edited 6 days ago) (2 children)

If I were to lose 25% of my profits to a price hike, our business would suffer. As would all of us in the business. The stress would be real.

To those businesses that can absorb a 25% increase, and the staff are not hurt, and be OK that's great.

[–] KombatWombat@lemmy.world 11 points 6 days ago* (last edited 6 days ago)

This wouldn't be 25% of your profit, it's just increasing one of your expenses by 25%. ~~It looks like it's going up to $3000.~~

Edit: Enterprise price is negotiated with each company, so there's not a set subscription price. But it's still just the price of one expense, not a portion of total profits.

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