this post was submitted on 02 Sep 2024
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[–] Hominine@lemmy.world 5 points 2 weeks ago* (last edited 2 weeks ago)

I think that the team working on the DLC did the best they could with what time and resources they were given, which isn’t a stretch to guess wasn’t enough,” ROR2 lead programmer, co-designer, and concept artist Jeffrey Hunt told PCGamesN. “I remember the team at Gearbox we worked with on the Survivors of the Void DLC was doing really well, particularly on the new stages.” Still, Hunt said, “Seeing some of the rushed changes crippling that work is difficult.

"Right direction" my ass.