this post was submitted on 11 Jul 2024
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[–] sbv@sh.itjust.works 43 points 5 months ago (1 children)

This says a lot about spells in 5e.

Yes, there are many great choices, but one choice is usually greater than others.

[–] Kayday@lemmy.world 13 points 5 months ago (3 children)

Come to Pathfinder, where all the spells are kind of okay I guess.
please don't kill me

[–] mostlikelyaperson@lemmy.world 6 points 5 months ago (1 children)

Pathfinder 2 is even worse in that regard. You have a few kind of okay ones and then a bunch you’ll essentially never use. The price of Pf2s strife for “balance”.

[–] HipsterTenZero@dormi.zone 4 points 5 months ago* (last edited 5 months ago)

It's probably my biggest pain point with the system. I have a buddy who only likes to play magicians. She's miserable playing 2e because the cool evocative spells she gravitates towards just aren't the narrow list of reliable, evergreen, and efficient spells that thrive in 2e's ecosystem.

[–] caseyweederman@lemmy.ca 3 points 5 months ago

Hey now, you only need to pick twelve interdependent feats in order to make Counterspell useful!

[–] sbv@sh.itjust.works 3 points 5 months ago

I think my next stop on the TTRPG tour will be Blades In The Dark. I borrowed the flashback mechanic for a 5e heist and it was pretty great.