this post was submitted on 21 Aug 2023
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Happy birthday, Proton!

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[–] poVoq@slrpnk.net 226 points 1 year ago (10 children)

While I appreciate the efforts Valve puts into improving WINE/Proton, lets not forget that they are standing on the shoulders of giants and gaming with WINE was not that bad before the integration in Steam either.

[–] ampersandrew@kbin.social 227 points 1 year ago (1 children)

Gaming with Wine was decidedly far worse before Valve started pumping money into it. Back before Proton was officially announced, there was a silent acceleration in Wine compatibility, getting better a rate we weren't used to, and it's in large part due to Valve partnering with CodeWeavers.

[–] sab@kbin.social 101 points 1 year ago (1 children)

I think the point isn't to say Valve's help isn't appreciated, but to give a little reminder to share some gratefulness with the amazing people developing Wine before Valve got involved as well. It was and is an impressive piece of software in its own right. :)

That doesn't mean Valve wasn't a complete game changer. The fact that they managed to make a handheld Linux gaming device popular among gamers rather than just open source fanatics is impressive as hell, and we're all better off.

[–] ampersandrew@kbin.social 53 points 1 year ago (1 children)

Oh of course, but I was particularly addressing "gaming with WINE was not that bad before the integration in Steam either", because it really wasn't great, as important and foundational as it was.

[–] sab@kbin.social 12 points 1 year ago (1 children)

I mean, enthusiasts made it work. Compared to nothing, it's a hell of a lot better. PlayOnLinux was also popular.

I guess it depends on what you mean by "that bad". It has certainly gotten a lot better, nobody is denying that.

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[–] circuitfarmer@lemmy.sdf.org 95 points 1 year ago

Yeah, that's not necessarily the case. Did it kind of work? Sure, if you knew what you were doing. Was it at all the seamless experience that Proton is now? No.

[–] dannoffs@lemmy.sdf.org 68 points 1 year ago (2 children)

What? I've exclusively used Linux since 2006 and gaming outside of retro emulation was absolute trash until proton. Of course WINE and code weavers were doing great work but it was overly complicated to use and the compatibility was abysmal.

[–] basxto@discuss.tchncs.de 24 points 1 year ago

Let’s not forget that Valve released a Linux port for TF2 in 2012, released their native client in 2013, released SteamOS in 2013 and in the end ported nearly all their games to linux. It didn’t start with Proton.

But Humble Bundle pushed ports before that, because games had to have a Linux port in order to get into the bundle.

[–] kadu@lemmy.world 30 points 1 year ago* (last edited 1 year ago)

You're correct in giving WINE the credit it's due.

But I couldn't disagree more with the "gaming with WINE was not that bad" statement.

It was horrible. Game updates broke compatibility a thousand times, outdated Wine wrappers were a mess, setting up most games involved convoluted scripts, and even when things magically just worked performance was usually lower (except for some specific CPU bound games).

[–] ricecake@beehaw.org 9 points 1 year ago

The results were fine, but the work to get there was quite bad quite often.

UX polish is one of those things that just isn't as fun to do, and isn't as rewarding either. So pumping a bunch of money into it is going to go a long way towards making all the other hard work come out better.

[–] Zorque@kbin.social 6 points 1 year ago

I think their efforts are more for bringing gaming on Linux to more mainstream attention. Not knowing you can game on Linux is a major factor for a lot of people in not switching.

[–] kratoz29@lemm.ee 2 points 1 year ago

I didn't even know that Proton was Wine, until somewhere else pointed it out here on Lemmy... (granted, I am not a proton user, that's why my lack of context was there, but I follow the Chinese retro handhelds community so that's why I knew why Proton is awesome).