this post was submitted on 24 Jun 2024
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[–] ObstreperousCanadian@lemmy.ca 11 points 5 months ago (3 children)

As someone who's been DMing for 30+ years, it's really interesting to me when people have anachronistic stuff like coffee shops in D&D.

[–] napoleonsdumbcousin@feddit.de 19 points 5 months ago

Coffeehouses have been around since the 15th/16th century in the Ottoman Empire.

[–] southsamurai@sh.itjust.works 13 points 5 months ago (1 children)

Coffee shops go back pretty far tbh.

That being said, it's only anachronistic if your setting is this world. No reason why the equivalent of an inn wouldn't be serving a stimulant beverage of some kind.

[–] blackbelt352@ttrpg.network 8 points 5 months ago (1 children)

Certainly coffee houses do have historic basis in our own reality but the highly commercialized omnipresent franchises with extensive supply chains like IRL Starbucks would definitely be a bit more anachronistic, especially in an adveture friendly world where monsters and bandits are waiting outside the walls of the city waiting to ambush cargo shipments.

Something like that probably wouldn't have been even remotely possible until the age of Mercantilism well after the medieval period gave way to the Renaissance and eventually the age of exploration.

[–] JackbyDev@programming.dev 7 points 5 months ago (2 children)

Anachronistic like magic in medieval settings?

[–] Archpawn@lemmy.world 4 points 5 months ago

Depends on the magic. Fireball was used in the seventh through fourteenth centuries, so that's not anachronistic. But if you want to do elemental transmutation, that wasn't discovered until 1896. You could have it in steampunk.

[–] ObstreperousCanadian@lemmy.ca 3 points 5 months ago

Fair point! I'm not saying it's a bad thing, it's just interesting to me cause I'm not used to it. I usually run D&D as medieval (like ~1300 AD) European fantasy with magic and a little bit of anachronistic renaissance stuff.