this post was submitted on 23 Jun 2024
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I particularly enjoy the Himedere approach, but only because it makes their victory at the end that much more satisfying if I do it right.

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[–] jjjalljs@ttrpg.network 1 points 5 months ago

One of the things I really like about Fate as a rules system, is that is built in. Every character has a Trouble and other aspects. So if your trouble is like "Manners of a goat", you can be like "Wouldn't it be fun if I completely insulted the Baron at this dinner??" If everyone agrees, you get a fate point.

The DM can also "compel" you on aspects in a similar way.

One of my players has an outstanding bounty and there's been a lot of "You know what this scene needs? Razor to show up." compels.