this post was submitted on 18 Aug 2023
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I've been thinking about the PS1 game 'Driver' a lot recently. It's a game I spent a lot of time on during my youth, and whilst I'm sure it doesn't hold up some 20 years later, it was still a highlight from my 'gaming youth'.

As much as I know I enjoyed it however, I don't remember all that much about it. Aside from pulling the perfect reverse hand-break-turn in order to leave the garage/lockup area and begin the game proper. I didn't need to pull this manoeuvre of course, I could just, you know...drive out, but something felt so incredibly satisfying about it that I couldn't stop myself.

Which brings me to this point of this thread. What's something you do in a game for no reason other than it feels damn good?

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[โ€“] Zozano@aussie.zone 14 points 1 year ago* (last edited 1 year ago) (1 children)

I personally really like cyberpunk, I wish the launch went better. Adding more features would have made it truly great.

I'm an achievement hunter. Normally once beating a game I uninstall and move on to the next game. But cyberpunk, I did three full playthroughs on very hard with different builds.

The story is really great the first playthrough, but for my second and third playthrough, I rush to level 14, grab the double jump, and just go exploring. I hit level 50 before talking to Takemura at the diner.

My favorite character is my third one, my corpo netrunner. Pre-patched contagion was just bonkers. You could walk into an enemy stronghold, look at someone, and command the whole building to die.

The game becomes a whole lot less fun when you're that OP, but it felt like a reward, since the early stages of a netrunner build is the weakest build in the game.

[โ€“] interolivary@beehaw.org 4 points 1 year ago

It's absolutely got a lot of good things about it. While I don't necessarily like it as such, I don't dislike it either ๐Ÿ˜ mainly the things that bug me are that the mechanics are a pretty generic sneak'n'hack clone and it's very linear: nothing you do actually influences anything very big in the world except for some fairly inconsequential things, and you have no real choice in the larger picture of how things turn out.

I'm hoping the DLC, whatchamacallit, delivers on its promises of remaking some of the game to deliver more of what they originally promised.