this post was submitted on 04 May 2024
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Gaming
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It's all about timing, just like face buttons. Platforming or fighting games, you gotta have that instant response. Aiming or acceleration needs the precision of analog. So, "depends on the game" is my hot take...
I realised all these years later that so many games from my childhood had the issue of "floaty characters".
Mario 64 felt so good because you could run at full speed, snap the alalog stick back and jump, and Mario would pivot on a bees dick and launch himself at your face.
You are a poet. But seriously, you're so right. I don't even like the floaty fighters in Smash Bros!