this post was submitted on 25 Apr 2024
8 points (78.6% liked)

MTG

1918 readers
10 users here now

Magic: the Gathering discussion

General discussion, questions, and media related to Magic: the Gathering that doesn't fit within a more specific community. Our equivalent of /r/magicTCG!

Type [[Card name]] in your posts and comments and CardBot will reply with a link to the card! More info here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] Pistcow@lemm.ee 4 points 6 months ago (1 children)

More shroud cards, cowards.

[โ€“] Evu@mtgzone.com 2 points 6 months ago

For real. Shroud and Ward are interesting because they make you make decisions. With Shroud you're making trade-offs during deckbuilding and with Ward it's during the games. But Hexproof doesn't force any decisions. It just says "sorry, no interacting". I can sort of see Hexproof being okay on instants like [[Tamiyo's Safekeeping]], but even then, what percentage of games would actually play out differently if that card granted Shroud instead?