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As a Strong Towns article pointed out, solving the problem with cars is not the number of people that drive, but the number of people that drive × the average miles that each person drives.
We can reduce the number of miles that the average person drives without taking away anybody's car, and make transit more cost-effective by reducing the distance it has to go, by simply putting destinations closer together. Zap the exclusive residential zoning laws. Intermix cafés, shops, restaurants, doctors offices, community centers, and such, with the existing neighborhoods. These things are all quiet, and low-impact, barely noticeable among houses, if they don't need giant parking lots.
Zoning laws are so bizarre. I remember encountering them for the first time many years ago trying to play SimCity and being confounded by what felt by wholly arbitrary game rules. They genuinely accomplish nothing at all, so why have them?
It's not that they accomplish nothing at all, but what they accomplished was evil. From my studies and reading^1^, I think that zoning law started out with good intentions to keep noxious industry (tanneries, blacksmith shops, livestock, etc.) away from dwelling places. Like so many things in the United States, though, it quickly got co-opted for racism.^2^ The Supreme Court issued a decision barring housing discrimination, so the Federal, state, and local governments turned to zoning laws to keep Black people out of white neighborhoods by, e.g. mandating minimum lot sizes, and construction methods, that priced suburban houses out of reach for Black families. Nowadays, we have this pervasive myth that such restrictions were to foster a rural aesthetic, for environmental preservation, or the result of auto industry lobbying, and those probably contributed, but the root of it was segregation. This becomes clear when you learn about what happened when some Black families succeeded financially anyway, and tried to move into white neighborhoods, like the Cicero, IL race riot of 1951.