this post was submitted on 14 Apr 2024
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[–] Etterra@lemmy.world 30 points 7 months ago (3 children)

A roguelike is full reset permadeath. Nothing carries over and there's no sweeping upgrades between characters.

A rogue-lite lets you keep or upgrade something between runs, even if the character itself is perma-killed.

[–] I_Has_A_Hat@lemmy.world 4 points 7 months ago (1 children)

Do upgrades include simply unlocking items or starting equipment like Binding of Isaac?

[–] Rai@lemmy.dbzer0.com 8 points 7 months ago (1 children)

Yus! A roguelike is the same exact experience every time.

If anything at all is unlocked for subsequent playthroughs, it’s a roguelite!

[–] ampersandrew@lemmy.world 1 points 7 months ago

Nah, I'd disagree with that. Unlocking variety doesn't change the core loop like power progression does. One makes the game more diverse, and the other makes it easier. Otherwise you'd say that a game changes from roguelike to roguelite just by adding DLC.

[–] Zagorath@aussie.zone 1 points 7 months ago (1 children)
[–] ampersandrew@lemmy.world 2 points 7 months ago (1 children)

You can continue in Mario when you run out of lives.

[–] Zagorath@aussie.zone 1 points 7 months ago (1 children)

Wait really? I thought you had to start at 1-1!

(I have almost never played Mario, in truth. Mostly just the first handful of levels and never with enormous interest.)

[–] ampersandrew@lemmy.world 2 points 7 months ago

You hold A and press Start to continue from the beginning of the last world you reached. Maybe it was in the instruction manual, but most Mario games allow you to continue more intuitively than that.

[–] Mkengine@feddit.de 1 points 7 months ago (1 children)

Would Deathloop be a Roguelite then?

[–] Kelly@lemmy.world 1 points 7 months ago

No more than Majora's Mask.