this post was submitted on 16 Aug 2023
80 points (97.6% liked)

Game Development

3430 readers
37 users here now

Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.

Community Wiki

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] ImpossibleRubiksCube@programming.dev 46 points 1 year ago (2 children)

Honestly, the idea of patenting a vehicle system that treats the driver as a separate physics body is one of the most egregious things here—because it isn't a new technique; it's just choosing not to use another technique. That's literally the default.

[–] skulblaka@kbin.social 18 points 1 year ago (2 children)

The article also mentions

Some of them are specific to Link’s latest adventure, including things like Riju’s lightning ability, which lets the player target enemies with a bow and bring down a lighting strike wherever the arrow lands.

Which isn't even unique to Zelda, Minecraft did it a decade ago.

These are a stretch, even for Nintendo, and I'll be surprised if any of them stick. But, then again, I was also surprised (and very upset) by Bamco successfully patenting loading screen mini games (and then hardly ever even using them) back when that happened. So who knows.

[–] vrighter@discuss.tchncs.de 13 points 1 year ago

it is also known by the more common term "calling in an airstrike"

I am almost certain that there's a Skyrim mod for that, that's been around for a decade. It's trivial.

Frankly, this is stuff that trademarks exist for, not patents. None of this sounds like an actual invention.

[–] Trebach@kbin.social 2 points 1 year ago

I can only think of one game that doesn't do that and that's because it's intentional to launch the driver out of the vehicle: Rekkaturvat (Truck Dismount).