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Monster Hunter.
Start the game with 2 hours of unskippable tutorials, endless dialogue and the explanation of a million game systems that should not come into play until later.
Then you're set out into the wilderness to track a monster, and all you do is pick up mucus... Eventually found the monster and hit it a bunch, then it ran away... and I chased it around for 10 more minutes.
Said what the fuck is this, and just uninstalled and never looked back.
Monhun has infamously bad onboarding...probably the worst this side of Dwarf Fortress. Fantastic series once you get into it, though. The scary thing is...the new games are way better about it than they used to be.
I played 100 hours of World and I honestly didn't enjoy a minute of it. I have no idea what people like about the series, and I especially dislike the comparisons to Dark Souls. It's nothing like souls.
I feel like every MH game I've tried to get into I play a few dozen hours and just lose interest, same as most Soulsbourne games.
Different weapon classes with significantly deeper movesets than is ever explained, have to be tactical about when to move/attack, "boss fights" rely on reading the enemy's moves and reacting appropriately.
The moods and details are black and white different but I get the comparison.
...Why on earth would you put 100 hours into a game you don't like?
The way I learned the game is by feeling my way into it like it's all WoW bosses but without the rest of the group. Even I didn't get to 100 hours lol
Sounds like MH World. Other MH games had much less upfront material but people always complained about the lack of tutorials and guidance, hence World's approach.