this post was submitted on 04 Feb 2024
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It seems like if what you're showing is what you understand they find appealing and fun, then surely that's what should be in the game. You give them that.

But instead, you give them something else that is unrelated to what they've seen on the ad? A gem matching candy crush clone they've seen a thousand times?

How is that model working? How is that holding up as a marketing technique???

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[โ€“] 31415926535@lemm.ee 15 points 7 months ago (2 children)

Can't cite sources, just want to reaffirm. Kept running into that concept when researching game design, advertising, psychology.

[โ€“] frezik@midwest.social 17 points 7 months ago (1 children)

Yeah, advertising is one of those things where it superficially looks awful. Then you study the details, and it only gets worse.

[โ€“] interolivary@beehaw.org 5 points 7 months ago

Ah yes, the 'ol fractal of horror

[โ€“] z00s@lemmy.world 6 points 7 months ago

Its also an old trick of greengrocers. They put a sign up advertising "tomaetoes" People come in to correct them and end up buying stuff