this post was submitted on 26 Jan 2024
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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Recently, I started my second campaign in Baldurs Gate in addition to the campaign I play with my wife in co-op. My wife and I opted for the easiest difficulty in our playthrough since neither if us ever played similar game.

This time I felt like it would be such a breeze since I already know a bit more about the game and DnD in general. I opted for the balanced mode with my new character and started going through Act I and boy oh boy do I get wrecked almost everywhere. Multiple of my characters already died and I had to revive them.

CharactersIncluding Gale, which in turn triggered cool mini-quest to revive him, but the magic aura around his dead body killed Astarion multiple times.

I feel very scared going into each combat and trying to plan as much in advance as possible (keep in mind I mostly know what awaits me there, because I've gone through Act I already).

Where I got wreckedI got wrecked at the church before you get to Whithers, I got wrecked by the hyenas and gnolls by the caravan road, I got absolutly wrecked by the Paladins of Tar and

I just don't know what am I doing wrong.

My partyI play as high elf paladin and most of my encounters so far I've had Astarion, Gale, and Shadow in my party. I feel like the only actually useful member is Astarion. I probably don't know how to utilize Gale well enough and my Tav paladin just feels like a paper-thin wall between the enemy and the rest of the party.

Are these early encounters in Act I intentionally challenging so that the game "force-teaches" you to utilize everything at your disposal and will it get easier later on or am I just on the wrong path with my character and my party? Honestly, I can't imagine going through the goblin camp in this state.

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[–] Dotcom@lemmy.ml 5 points 9 months ago (2 children)

I wouldn’t say wrong - but there’s probably some nuance you’re overlooking. As a general rule healing is not super strong in D&D so you may want to forego having a dedicated healer, you also might want to focus on “control” spells that can either take an enemy out for a few turns or otherwise minimize their threat.

[–] Bunnylux@lemmy.world 4 points 9 months ago

With exceptions... I busted healing with speccing Shadowheart as a life domain cleric and picked up some gear along the way - would not have made it through the game without my dedicated healer.

[–] teft@lemmy.world 3 points 9 months ago

In this vein, sleep is the most op spell at low levels. Taking out 2-3 minions makes so many fights way easier.