this post was submitted on 26 Jan 2024
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Do alarm bells ring or not?

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[–] trustnoone@lemmy.sdf.org 12 points 9 months ago* (last edited 9 months ago) (1 children)

Definitely for me big alarm bells.

Look a remaster should or could have obvious upgrades, sometimes it's visuals, videos, style, controls etc. that to me is good.

But that quote specifically tells me "the game has been changed for current day sensibilities" and I hate that. I feel it takes away from what the original had in mind, for good or bad.

I understand that many media have been racist/misogynist/ageist and accept that it was a product of its time. But I don't think it does it any good to essentially pretend that it didn't happen and I feel we're just pretending it isn't what it truly is when it's changed.

I do think remakes are different however. I feel they are taking the idea of the original but redesigning it in a way that the new designers for see.

BUT the fact is, that quote is only ever seen on media that hides the past, not remakes the future.

[–] Lowbird@beehaw.org 9 points 9 months ago* (last edited 9 months ago) (1 children)

It does tell you that it's been changed, though. You can typically still go and play the original game. And it enables the people affected by -isms to enjoy it when sometimes said -isms would pull them out of it for them otherwise.

And it's not like the original intent was for people to be distracted by what would have, to the developers, have likely seemed a small or unquestioned detail. We can never truly approach a game the way its original audience did anyway because culture changes so much, and a large part the experience you have with art is what you bring to it. Thus why graphical updates can make the game look like you remember it, even though it now looks much prettier. I think these sorts of updates can be similar to that.

Granted, it's harder to access the original game because of hardware. But even so, a lot of original intent is always lost in the process of making a remaster. I'd argue "for modern audience" updates tend to be less of a departure than changes in visual design (the different lighting in the various Myst remasters that changes the mood, the extra foliage in Shadow of the Colossus remasters) or mechanics updates (the ability to control Resident Evil like a regular game instead of via tank controls).

Edit: I think my ideal scenario would be if remasters include "modern audience" updates of all kinds, to make the game as enjoyable for new players as possible, but also that the originals be made more easily available such as by legalizing or sanctioning emulation for old games.

[–] trustnoone@lemmy.sdf.org 1 points 9 months ago* (last edited 9 months ago)

Interesting but I do think things are a little different:

  • A lot of people seem to be commenting about how a remaster is about changing atmosphere or visual changes. And I agree with you. But OP is asking specifically about games with the quote "for modern audiences" in the game and that quote is not added for the visual or control or minor game design changes, but instead specifically to tell you it's removed the "isms" out.

  • I think your point about isms makes sense, it's just that I'm of the opposing view. That I think the "isms" have been removed out is like censoring a painting or movie. Sure it's easier to digest, but what made the media so poignant is sometimes the rawity of it.

I guess I don't think you're wrong, just that I think it takes away from the original media for the only reason that "it sells more if we can widen the audience".

For me the ideal would be you could choose between the two. How the game was originally made but with the updated graphics/control/design. Or the new one that removes any isms to placate people's sensibilities.

I don't think however my preference would happen because it goes against the idea of "hay we can sell more if we tell everyone we removed everything controversial about the game". So I guess your idea solution is probably the best middle ground :)