this post was submitted on 16 Jan 2024
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For consistency sake, let's say that any game that's >or=7/10 at what it's trying to do while having a popular perception of being a <5/10 game in general would count. Want to specify that this is more about the perception of the game compared to, say, a game just being really niche.

My personal Go-to for this would probably be the Callisto Protocol, because while it certainly did have some troubles at launch they were massively overblown. IMO most of the hate for it comes down to people expecting it to be Dead Space 4 with a new name, ignoring the devs the multitude of times they said that it's something else before release, and then getting mad when it released and wasn't dead space 4 under a new name.

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[–] Stillhart@lemm.ee 34 points 10 months ago (3 children)

Cyberpunk 2077 is the poster child for this. That game was easily 7/10 even when it came out as a buggy mess. Now that it's had a few years of polish, it's much better than 7/10.

But the public perception was bad mostly because of unmet expectations. I don't know if I'd call them "unreasonable" a they were set by the devs themselves, but either way, the game was and is much better than a lot of people think.

[–] SnotFlickerman@lemmy.blahaj.zone 35 points 10 months ago* (last edited 10 months ago) (1 children)
  1. It was announced way way way too early.
  2. Announced "It will be finished when it's finished" on that way too early reveal.
  3. Years later, it's not finished, but tough shit, the studio is out of money and the shareholders are pushing for release.
  4. It was released unfinished. Oops.
  5. Years later, it is now closer to the original expectations.
  6. Still no wall-running, so a lot of things they hyped and were expected are still unmet.
  7. The Flathead was supposed to be a thing you kept throughout the game, but they never got the AI pathing right with it, so they dropped it.
[–] Stillhart@lemm.ee 10 points 10 months ago* (last edited 10 months ago) (1 children)

The salt is real. (And the edits.)

[–] SnotFlickerman@lemmy.blahaj.zone 22 points 10 months ago* (last edited 10 months ago) (1 children)

Well you're mostly right in your original post, game was a solid 7/10 on release, but the studio just did so much disservice to themselves by hyping it up for nearly a decade before release, and especially hyping a bunch of stuff that never made it into the final product, and on top of all that breaking their own promise to not release until it's finished.

The whole reason people liked The Witcher 3 was people were convinced the multiple delays to release "made it a better game." It was at that moment that CDPR built the image that they won't release a game "until it's done." They now had their own studio history working against them when they made the promise of "It's finished when it's finished" and people were expecting that. People loved that CDPR was so dedicated to the gamers that they wouldn't let pesky things like money-men push a game out too early when it's half-baked. Oops, they did exactly that with their next game, which absolutely shot all that goodwill from the players right through the heart, especially after already waiting nearly a decade for it.

In the end, are the expectations really unreasonable if the studio themselves were the people who built the hype those expectations were based on?

[–] Stillhart@lemm.ee 8 points 10 months ago (1 children)

I get it. I said I didn't think the expectations were unreasonable.

I think you're pretty much proving my point, though, that the game is unfairly maligned due to unmet expectations. The game they released, while buggy, was fun. You're pissed off about a lot of things that aren't how fun the game is to play.

[–] SnotFlickerman@lemmy.blahaj.zone 12 points 10 months ago* (last edited 10 months ago) (2 children)

I'm not really pissed off, I'm just listing off things that were unmet based on the studios own desires and their own promotional materials leading up to release.

There's still videos out there from when they were hyping wall-running and the Ghostrunner class. *shrugs

I really don't think it's unfairly maligned when those expectations were set by the studios themselves.

[–] barsoap@lemm.ee 2 points 10 months ago

Ghostrunner class

I mean... sandy, optic camo/cool, blades? For some odd reason it took Edgerunners for people to give the sandy an honest spin, possibly due to "aw shucks doesn't work with guns and I can't hack".

[–] Stillhart@lemm.ee 2 points 10 months ago

Fair enough, we can agree to disagree on the OP's intent for this post. Thanks for the civil discussion regardless.

[–] tias@discuss.tchncs.de 17 points 10 months ago* (last edited 10 months ago) (2 children)

The problem is that they advertise it a certain way and sell preorders, and then the game doesn't live up to what they advertised. Worse, they didn't allow anyone to review the console versions which were so unplayable that Sony removed it from the store. It would have been fine if people knew exactly what they were paying for, but they were misled.

Sure, it was unmet expectations but even if the expectation was just 'it works", they still didn't meet it. And that's kind of the bare minimum to even be legal when you're charging money for it. I disagree that the console versions were 7/10 on release - more like 1/10.

[–] Stillhart@lemm.ee 4 points 10 months ago (1 children)

I don't know what to tell you, I played it on Xbox just fine. Played the whole game through from start to finish and had fun. I believe the issue was with last gen consoles specifically.

And again, I think a lot of the criticism was reasonable. But my point is that the game itself was and is fun, but suffers because of the bad reputation it got at launch thanks to some ill-advised (intentional understatement alert!) decisions by CDPR.

[–] tias@discuss.tchncs.de 5 points 10 months ago* (last edited 10 months ago) (1 children)

Yes, the issue was with last gen consoles. I don't think that matters to the point I am making, nor that it worked for you personally on your setup. It worked okay for me too, but I was on a high-end PC.

[–] Stillhart@lemm.ee 2 points 10 months ago (1 children)

Seemed to me you called the console version unplayable. You said they didn't work. I was just correcting that statement for anyone who wasn't aware that your were bending the truth to make a point.

[–] tias@discuss.tchncs.de 6 points 10 months ago* (last edited 10 months ago)

Sony literally pulled the game from the PlayStation Store because of the low quality. At that point it's not just a subjective opinion but fact, so I resent the claim that I'm bending the truth.

[–] hamburglar26@wilbo.tech 2 points 10 months ago

I recall it being hyped up as a Cyberpunk GTA, which is very much wasn't and by the time I bought it and played it I knew that. I also waited until the first major patch and played on PC so overall my experience was pretty solid. I beat the game and enjoyed it, and I rarely make it all the way through a game these days.

I think for anyone who was expecting it to be a sci-fi open world sandbox it was probably a huge disappointment, but after that the only thing I felt let down by was just not enough interactivity with the world, which is something a lot of games don't do well anyways.

[–] JoMiran@lemmy.ml 4 points 10 months ago

I played it on GeForce Now so my experience was pretty solid from the get go. I dislike open world games and I still played the hell out of that game.