this post was submitted on 12 Jan 2024
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Everyone can agree on VLC being the best video player, right? Game developers can agree on it too, since it is a great utility for playing multimedia in games, and/or have a video player included. However, disaster struck; Unity has now banned VLC from the Unity Store, seemingly due to it being under the LGPL license which is a "Violation of section 5.10.4 of the Provider agreement." This is a contridiction however. According to Martin Finkel in the linked article, "Unity itself, both the Editor and the runtime (which means your shipped game) is already using LGPL dependencies! Unity is built on libraries such as Lame, libiconv, libwebsockets and websockify.js (at least)." Unity is swiftly coming to it's demise.

Edit: link to Videolan Blog Post: https://mfkl.github.io/2024/01/10/unity-double-oss-standards.html

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[–] reddig33@lemmy.world 22 points 8 months ago (2 children)

Why does VLC need to be in the Unity store when you can download it directly from videolan.org?

[–] BombOmOm@lemmy.world 86 points 8 months ago (2 children)

It's for including it in Unity games as a component.

[–] themeatbridge@lemmy.world 69 points 8 months ago (2 children)

I thought we all agreed that building games in Unity was a bad idea.

[–] gregorum@lemm.ee 13 points 8 months ago

lots of games in active development still use it while others who were/are planning to use it will find this information useful in evaluating whether their project can still move forward using unity. not everyone can just choose to not use unity, as they’re already too heavily invested to pivot away.

[–] helenslunch@feddit.nl 6 points 8 months ago

Not enough of us, it seems.

[–] Zagorath@aussie.zone 9 points 8 months ago

Oh 🤦‍♂️

I saw Unity and talk about open licences and just assumed that this was talk about Ubuntu and the interface that comes with it...

[–] pricklypearbear@lemmy.world 21 points 8 months ago

Not a game developer but I have a hunch that its for displaying videos within the game. Like a cut scene.