this post was submitted on 03 Jan 2024
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[–] MuhammadJesusGaySex@lemmy.world 3 points 10 months ago (1 children)

Most western RPGs work off of some type of D&D rules. This game does not. Instead of AC, spell resistance, and saving throws. Armor and trinkets give you physical damage HP, and magical damage HP. This is very different for people familiar with the genre.

There is a steep difficulty curve just outside of the beginning area. When you are level 2 to about 4 you are often out numbered and out gunned by enemies of the same or one lvl higher. It’s a balancing issue that turns away a lot of new players.

Gold is scarce. I’m pretty far in the game and gold is scarce. Also, gear is expensive. This means you are really at the mercy of the randomized loot situation from chests.

These are just 3 issues I can think of off the top of my head. But, if you still don’t believe me or want more reasons just google “why is divinity original sin 2 so hard”. You’ll find a bunch of posts with a bunch of comments like “get gud”. You’ll also find a few helpful comments.

[–] Gamoc@lemmy.world 1 points 10 months ago* (last edited 10 months ago) (1 children)

I mean, I'm playing through 2 with my sister at the moment and we aren't having any trouble, though I've played it before obviously so not really the same.

If anything Divinity is way less complex than DND, especially older DND CRPGs like the original Baldur's Gate. I can see it taking a couple hours to adjust but after that you basically know what you need, whereas dnd will just keep pulling up obscure bullshit you couldn't possibly know about in advance without actually studying the rules like there's a test coming up.

And Gold is everywhere. Standard CRPG rules: pick up all the non-baaic loot and sell it. Gold cup? That's worth like 60 gold but weighs 0.1...uh, weight units. This painting is worth hundreds of gold, best take it with me. This unique weapon I can use sells for a lot as well. And equipment isn't really expensive unless you buy it, we've found all our equipment and we were practically buried under the spares, so we sold it and we are rich. Also, get the Lucky Find ability or whatever it's called, randomly adds loot to containers...and you open so many containers. The biggest issue with those games, and any CRPG, is inventory management. Can't even sell all your wares at the touch of a button in D:OS2 I think.

Stick at it though, it can be challenging early because there's limited encounters with low level enemies, so you spend a bit of time bumping up against the tougher ones before you can handle them whilst you find your way around.

You want crazy difficulty curves? Divinity Original Sin 1, if I remember right, designed its map so you have to travel north and then clockwise around it to encounter things in an order you can handle as you're levelling up in the first area. It is crazy.

[–] MuhammadJesusGaySex@lemmy.world 2 points 10 months ago (1 children)

See, I helped program a mod for BioWare’s NeverWinter Nights, and playtested it. It was so popular that it’s still being hosted 20 years later. I am pretty familiar with D&D lore and math. Not an expert by any means but I have a good enough handle on it.

Here is a Reddit link too.

https://www.reddit.com/r/DivinityOriginalSin/comments/18x991d/baldurs_gate_3_players_flock_to_divinity_original/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

[–] Gamoc@lemmy.world 3 points 10 months ago (1 children)

That's cool, I loved NWN. Unfortunately I was 13 so DND games were basically an insurmountable wall because they barely bothered to explain themselves.

I guess you took my comment commiserating, saying you get used to it quicker than DND, encouraging you to keep going, and giving tips for finding gold as an argument. Sorry, never mind.

[–] MuhammadJesusGaySex@lemmy.world 3 points 10 months ago (1 children)

Oh nah man I didn’t think you were arguing. You’re all good man. One thing that’s neat about DOS2 is the shear amount of stuff you can hold. In BG3 I played a rogue and was constantly doing inventory management. DOS2 I haven’t even come close to running out of capacity

[–] Gamoc@lemmy.world 2 points 10 months ago* (last edited 10 months ago) (1 children)

Cool, I'm glad! What nwn mod did you make? I may have seen it around.

The thing to do in Baldur's gate 3 is give everything heavy to your fighter/barbarian/strength character as they'll be able to carry an outrageous amount of stuff. I had Karlach running around throwing weapons out of her inventory every turn because she was carrying them for me to sell, it was amazing. With enraged throw it only takes a bonus action and knocks enemies prone! Just had to remember to pick them all back up afterwards.

I've filled up a few times in divinity, just started selling and bartering it to every person I could find that has any money. That or give it to beast, who is my stupid strong loot carrier in that game at the moment. My favourite bit of divinity is how accessible the spells are. Easy to find, can use them all you like other than a cooldown, and if you want more improve memory. Not having to rest all the time didn't hurt either.

[–] MuhammadJesusGaySex@lemmy.world 2 points 10 months ago (1 children)

It’s called Badlands. The one that’s being hosted now very different to the one I hosted back then. But the town names are the same and stuff like that.

[–] Gamoc@lemmy.world 2 points 10 months ago (1 children)

I think I actually do recognise that name in the context of nwn, which is neat!

[–] MuhammadJesusGaySex@lemmy.world 2 points 10 months ago

Yeah my DM name was Delithril, and the guy that did most of the programming was Leaf Stone. Those were the days. I mainly handled hardware and networking, and I built the forums and hosted those too. He mainly did programming. We both did the npc conversations and play testing the spawns. It was a lot of fun.