this post was submitted on 03 Jan 2024
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[–] MuhammadJesusGaySex@lemmy.world 3 points 10 months ago (1 children)

Oh nah man I didn’t think you were arguing. You’re all good man. One thing that’s neat about DOS2 is the shear amount of stuff you can hold. In BG3 I played a rogue and was constantly doing inventory management. DOS2 I haven’t even come close to running out of capacity

[–] Gamoc@lemmy.world 2 points 10 months ago* (last edited 10 months ago) (1 children)

Cool, I'm glad! What nwn mod did you make? I may have seen it around.

The thing to do in Baldur's gate 3 is give everything heavy to your fighter/barbarian/strength character as they'll be able to carry an outrageous amount of stuff. I had Karlach running around throwing weapons out of her inventory every turn because she was carrying them for me to sell, it was amazing. With enraged throw it only takes a bonus action and knocks enemies prone! Just had to remember to pick them all back up afterwards.

I've filled up a few times in divinity, just started selling and bartering it to every person I could find that has any money. That or give it to beast, who is my stupid strong loot carrier in that game at the moment. My favourite bit of divinity is how accessible the spells are. Easy to find, can use them all you like other than a cooldown, and if you want more improve memory. Not having to rest all the time didn't hurt either.

[–] MuhammadJesusGaySex@lemmy.world 2 points 10 months ago (1 children)

It’s called Badlands. The one that’s being hosted now very different to the one I hosted back then. But the town names are the same and stuff like that.

[–] Gamoc@lemmy.world 2 points 10 months ago (1 children)

I think I actually do recognise that name in the context of nwn, which is neat!

[–] MuhammadJesusGaySex@lemmy.world 2 points 10 months ago

Yeah my DM name was Delithril, and the guy that did most of the programming was Leaf Stone. Those were the days. I mainly handled hardware and networking, and I built the forums and hosted those too. He mainly did programming. We both did the npc conversations and play testing the spawns. It was a lot of fun.