FF games have been crap since 10. I bought 15 on discount and was completely disappointed at how bland and lifeless the entire experience was. They have taken the series too far into MMO land, and need to go back to focusing on a good story with good characters, rather than a 'open world' with fancy graphics and lifeless characters.
13 was also a incomprehensible joke of a story, which they padded out to become even more absurd with the sequels.
A Spinoff CRPG Final Fantasy game would actually be really interesting, and a funny way to go full circle with how much the original FF1 drew from the likes of DnD.
It's interesting you say that because this entry isn't particularly "open world". It's actually fairly linear with a focus on the story and characters.
The MMO comparison is still fair though because the zones are very reminiscent of FF14. They all connect to each other and can be re-visited, but you're not really free roaming a giant open world.
Side quests are also 14-like and I don't mean that as a compliment. Go to A to talk to B. Go to C to talk to D. That can mostly be skipped though.
You're not wrong, but a lot of people aren't willing to invest the subscription fee and the hundreds of hours they'd need to see that for themselves. And even as someone who's all caught up on 14, I honestly can't blame them. Time is precious, and it's asking for a lot.
To be fair, that has at least as much to do with the last few entries setting the bar so low. And even then FF14 drops a few stinkers here and there cough Company of Heroes/Titan cough Paladin questline cough
FF games have been crap since 10. I bought 15 on discount and was completely disappointed at how bland and lifeless the entire experience was. They have taken the series too far into MMO land, and need to go back to focusing on a good story with good characters, rather than a 'open world' with fancy graphics and lifeless characters.
13 was also a incomprehensible joke of a story, which they padded out to become even more absurd with the sequels.
"nooooooo turn-based combat is outdated and a limitation of old hardware, players don't want it"
meanwhile, Baldur's Gate 3...
Yeah it makes no sense. "Let's ditch turn-based combat for and even more niche genre, character action! Surely this will make us more money, right?"
A Spinoff CRPG Final Fantasy game would actually be really interesting, and a funny way to go full circle with how much the original FF1 drew from the likes of DnD.
It's interesting you say that because this entry isn't particularly "open world". It's actually fairly linear with a focus on the story and characters.
The MMO comparison is still fair though because the zones are very reminiscent of FF14. They all connect to each other and can be re-visited, but you're not really free roaming a giant open world.
Side quests are also 14-like and I don't mean that as a compliment. Go to A to talk to B. Go to C to talk to D. That can mostly be skipped though.
You say that as though FF14 doesn't have one of the best stories of modern Final Fantasy games.
You're not wrong, but a lot of people aren't willing to invest the subscription fee and the hundreds of hours they'd need to see that for themselves. And even as someone who's all caught up on 14, I honestly can't blame them. Time is precious, and it's asking for a lot.
To be fair, that has at least as much to do with the last few entries setting the bar so low. And even then FF14 drops a few stinkers here and there cough Company of Heroes/Titan cough Paladin questline cough