this post was submitted on 26 Dec 2023
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I love the original Hotline Miami but I'm not a big fan of the boss fights like the ones in Neighbors (Biker) and Deadline (Van Driver). I find it kind of slows down the game and limits the strategies you can take.


Another example would be Fallout 3. I find the tutorial section in Vault 101 can feel a bit long after a fifth run but maybe that's because I was spoiled by Fallout New Vegas' ability to run off in your own direction immediately after leaving Doc Mitchell's house.

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[โ€“] RickyRigatoni@lemmy.ml 21 points 11 months ago (3 children)

The unskippable toturial. Every game that has one.

[โ€“] richieadler@lemmy.myserv.one 8 points 11 months ago

toturial

Love the typo. It seems a merge between "tutorial" and "torture", which in many cases is.

[โ€“] Muscar@discuss.online 2 points 11 months ago (1 children)

I understand why they do it, though. Because every time there is something skippable, people will skip it and then go and complain about being confused or saying the game didn't explain something well enough. A good thing that should be more common is things shouldn't be skippable the first time you play a game and then skippable after that.

Many wish for less handholding in games, then completely miss major features or story beats because they skipped whatever they needed to get that info and go and pester the devs or others about it.

[โ€“] Bazoogle@lemmy.world 2 points 11 months ago

The secret: at the end of the game leave a key combo (like a cheat code) that skips the tutorial. Anyone familiar with the game could just find it online any time they want to replay it, but new players wouldn't know it exists.

[โ€“] MIDItheKID@lemmy.world 1 points 11 months ago

Do you count the prologue level in Mega Man X as a tutorial? Because whenever I go back to beat that game, I have no problem playing that level again. It takes like 3 minutes and it gets your jumping and shooting fingers all warmed up.